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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
servers
/
physics_server_2d.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Move Godot Physics 2D into a module; add dummy 2D physics server
Ricardo Buring
2024-09-23
1
-1
/
+3
*
Bind `PhysicsServer*D::body_set_state_sync_callback`
Mikael Hermansson
2024-07-23
1
-0
/
+2
*
Update PinJoint2D API with angle limits and motor speed
Dragos Daian
2023-09-26
1
-0
/
+9
*
Fix missing clear for some `set_exclude*` query parameter methods
A Thousand Ships
2023-09-21
1
-0
/
+2
*
Change the "Physics Engine" project settings to prompt a restart
Mikael Hermansson
2023-06-04
1
-0
/
+1
*
PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position
Ricardo Buring
2023-04-14
1
-0
/
+1
*
Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three...
Malcolm Nixon
2023-04-05
1
-1
/
+1
*
Fix collide_shape return type
Ricardo Buring
2023-03-23
1
-4
/
+4
*
Create default World physics spaces on demand only
smix8
2023-01-31
1
-0
/
+17
*
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
1
-1
/
+1
*
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Aaron Franke
2023-01-29
1
-1
/
+0
*
Add get_contact_impulse method to PhysicsDirectBodyState2D
Ricardo Buring
2023-01-10
1
-0
/
+1
*
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-06
1
-1
/
+1
|
\
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*
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-12-11
1
-1
/
+1
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
|
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
Rémi Verschelde
2023-01-03
1
-0
/
+3
|
\
\
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*
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Bind setter and getter for pin joint parameters in PhysicsServer2D
Ricardo Buring
2022-12-29
1
-0
/
+3
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/
*
/
Bind methods related to disabling collision between joint bodies
Mikael Hermansson
2022-12-23
1
-0
/
+3
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/
*
Update remaining physics exclude parameters to use TypedArray
Ricardo Buring
2022-11-23
1
-3
/
+3
*
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-0
/
+3
*
Expose registration of physics servers to GDExtension
Ricardo Buring
2022-09-07
1
-8
/
+31
*
Merge pull request #65321 from rburing/physics_server_2d_extension
Rémi Verschelde
2022-09-05
1
-0
/
+2
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\
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*
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-04
1
-0
/
+2
*
|
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-20
/
+20
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/
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-2
/
+2
*
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-15
/
+16
*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+3
*
Add static methods to create RayQueryParameters
kobewi
2022-06-10
1
-0
/
+12
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-6
/
+6
*
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-19
1
-1
/
+1
*
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-18
1
-0
/
+4
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
/
+3
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-2
/
+2
*
Validate PhysicsDirectSpaceState{2,3}D::_intersect_point input
Haoyu Qiu
2022-02-14
1
-0
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-6
/
+29
*
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-3
/
+3
*
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
1
-3
/
+3
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*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-3
/
+3
*
|
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
1
-0
/
+4
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/
*
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
1
-0
/
+2
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*
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-0
/
+2
*
|
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
1
-120
/
+137
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/
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-2
/
+2
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-0
/
+5
*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-6
/
+6
*
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
1
-0
/
+24
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-22
/
+56
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