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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics_server_2d.cpp
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Merge pull request #42364 from madmiraal/fix-39887
Rémi Verschelde
2021-10-03
1
-1
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+1
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Increment index when populating PhysicsShapeQueryParameters exclude array.
Marcel Admiraal
2020-09-27
1
-1
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+1
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Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
1
-7
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+0
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Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-1
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+1
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Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-1
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+1
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Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-1
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+0
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Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-2
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+2
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Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-0
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+5
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Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
1
-10
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+3
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Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-2
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+2
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Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-3
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+3
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Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
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+2
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API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
1
-7
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+7
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Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
1
-2
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+2
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Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-6
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+6
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Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-5
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+3
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Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
1
-0
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+2
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Fixing 2D moving platform logic
fabriceci
2021-07-15
1
-3
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+7
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Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-05
1
-31
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+0
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Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-28
1
-0
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+18
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More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-2
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+2
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KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-6
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+0
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Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-05-19
1
-0
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+2
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Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-2
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+2
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Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-1
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+1
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Make Servers truly Thread Safe
reduz
2021-02-10
1
-6
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+11
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Use real_t in physics code
Aaron Franke
2021-01-28
1
-5
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+5
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-3
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+3
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
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+2
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
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+0
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Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
1
-4
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+4
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Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-4
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+4
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Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-26
1
-5
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+14
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Correct misspellings of damped spring.
Marcel Admiraal
2020-06-04
1
-5
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+5
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-14
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+27
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
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+14
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-54
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-22
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+22
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+840
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