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path: root/servers/physics_server_2d.h
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* Don't return reference on copy assignment operatorsRémi Verschelde2021-11-301-2/+1
* Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat2021-11-111-3/+3
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| * Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-3/+3
* | Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp2021-11-101-0/+5
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* Merge pull request #54134 from nekomatata/body-center-of-mass-localCamille Mohr-Daurat2021-11-081-0/+1
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| * Expose local center of mass in physics serversPouleyKetchoupp2021-11-081-0/+1
* | Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp2021-11-041-58/+144
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* Use `Callable` in Area monitor callbackrafallus2021-11-011-2/+2
* Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-1/+8
* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-3/+3
* Fix physics glitch with TileMap moving platformsPouleyKetchoupp2021-10-041-0/+4
* Script interface improvements for test body motionPouleyKetchoupp2021-10-041-14/+46
* Remove shape metadata from 2D physics serverPouleyKetchoupp2021-09-301-8/+0
* Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat2021-09-281-1/+1
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| * Clarify RigidDynamicBody modesPouleyKetchoupp2021-09-161-1/+1
* | Improved logic for CharacterBody collision recovery depthPouleyKetchoupp2021-09-271-1/+0
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* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-2/+2
* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-3/+7
* Merge pull request #52271 from nekomatata/query-layer-default-maskCamille Mohr-Daurat2021-09-061-13/+11
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| * Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp2021-08-301-13/+11
* | Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-0/+4
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| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-0/+4
* | Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-2/+2
* | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-2/+2
* | Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+2
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* API improvement on physics, mainly CharacterBodyfabriceci2021-08-151-3/+7
* Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-141-2/+2
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-6/+2
* Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp2021-08-091-0/+2
* Fixing 2D moving platform logicfabriceci2021-07-151-2/+2
* Add a method to set the number of physics solver iterations in 3DHugo Locurcio2021-07-101-1/+1
* Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2DPouleyKetchoupp2021-07-051-22/+0
* Expose body_test_motion in 3D physics serverPouleyKetchoupp2021-07-021-2/+2
* Fix move_and_collide causing sliding on slopesPouleyKetchoupp2021-06-281-0/+6
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-7/+7
* Fix uninitialized members in physics query resultsPouleyKetchoupp2021-06-071-5/+5
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-2/+2
* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-12/+2
* Enable setting of collision iterations in PhysicsServer2DRhathe2021-05-191-0/+2
* Prevent setting too big or too small Collision Mask and LayerRafał Mikrut2021-04-301-2/+2
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-1/+1
* Make Servers truly Thread Safereduz2021-02-101-6/+11
* Use real_t in physics codeAaron Franke2021-01-281-24/+24
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-3/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-3/+3
* Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+1
* Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal2020-09-041-1/+1
* Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-021-4/+4
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| * Refactor physics force and impulse codeAaron Franke2020-06-021-4/+4