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path: root/servers/physics_server_3d.cpp
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* Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-0/+5
* Fix missing argument names in bindingsRémi Verschelde2021-10-091-7/+7
* Fix physics glitch with TileMap moving platformsPouleyKetchoupp2021-10-041-0/+24
* Script interface improvements for test body motionPouleyKetchoupp2021-10-041-70/+67
* Merge pull request #42364 from madmiraal/fix-39887Rémi Verschelde2021-10-031-1/+1
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| * Increment index when populating PhysicsShapeQueryParameters exclude array.Marcel Admiraal2020-09-271-1/+1
* | Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat2021-09-281-1/+1
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| * | Clarify RigidDynamicBody modesPouleyKetchoupp2021-09-161-1/+1
* | | Improved logic for CharacterBody collision recovery depthPouleyKetchoupp2021-09-271-1/+0
* | | Port 2D improvement to move and slide 3Dfabriceci2021-09-221-43/+98
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* | Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-4/+4
* | Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-0/+4
* | Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp2021-08-301-8/+1
* | Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-4/+4
* | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-3/+3
* | Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+4
* | Enabled area-specific wind forcesJeffrey Cochran2021-08-231-0/+4
* | API improvement on physics, mainly CharacterBodyfabriceci2021-08-151-7/+7
* | Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-7/+3
* | Fix 3D moving platform logicPouleyKetchoupp2021-08-091-3/+7
* | Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp2021-08-091-0/+2
* | Add a method to set the number of physics solver iterations in 3DHugo Locurcio2021-07-101-0/+2
* | Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2DPouleyKetchoupp2021-07-051-31/+0
* | Expose body_test_motion in 3D physics serverPouleyKetchoupp2021-07-021-0/+88
* | Safe margin cleanupPouleyKetchoupp2021-06-041-3/+0
* | More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-2/+2
* | Rename Variant TRANSFORM to TRANSFORM3DAaron Franke2021-06-031-2/+2
* | Rename Transform to Transform3D in coreAaron Franke2021-06-031-4/+4
* | Prevent setting too big or too small Collision Mask and LayerRafał Mikrut2021-04-301-2/+2
* | Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-1/+1
* | SoftBody support in GodotPhysics 3DPouleyKetchoupp2021-03-181-0/+5
* | doc: Sync classref with current sourceRémi Verschelde2021-02-191-1/+1
* | Make Servers truly Thread Safereduz2021-02-101-15/+53
* | Use real_t in physics codeAaron Franke2021-01-281-5/+5
* | Correctly expose transform as 3D transformWinston Yallow2021-01-271-1/+1
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* | Variant: Rename Type::_RID to Type::RIDRémi Verschelde2020-11-091-2/+2
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* | Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+0
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* Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-021-7/+7
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| * Refactor physics force and impulse codeAaron Franke2020-06-021-7/+7
* | Expose shape property for shape query parameters classesAndrii Doroshenko (Xrayez)2020-06-261-5/+14
* | Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal2020-06-211-1/+1
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-9/+18
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-37/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-5/+5
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+800