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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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physics_server_3d.cpp
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Author
Age
Files
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*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-0
/
+5
*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-7
/
+7
*
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
1
-0
/
+24
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-70
/
+67
*
Merge pull request #42364 from madmiraal/fix-39887
Rémi Verschelde
2021-10-03
1
-1
/
+1
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*
Increment index when populating PhysicsShapeQueryParameters exclude array.
Marcel Admiraal
2020-09-27
1
-1
/
+1
*
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Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-1
/
+1
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*
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Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-1
/
+1
*
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Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-1
/
+0
*
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|
Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-43
/
+98
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/
/
*
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Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-4
/
+4
*
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Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-0
/
+4
*
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Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
1
-8
/
+1
*
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Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-4
/
+4
*
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Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-3
/
+3
*
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Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+4
*
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Enabled area-specific wind forces
Jeffrey Cochran
2021-08-23
1
-0
/
+4
*
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API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
1
-7
/
+7
*
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Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-7
/
+3
*
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Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-3
/
+7
*
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Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
1
-0
/
+2
*
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Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-10
1
-0
/
+2
*
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Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-05
1
-31
/
+0
*
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Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-07-02
1
-0
/
+88
*
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Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-3
/
+0
*
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More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-2
/
+2
*
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Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-2
/
+2
*
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
/
+4
*
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Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-2
/
+2
*
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Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-1
/
+1
*
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SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
1
-0
/
+5
*
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doc: Sync classref with current source
Rémi Verschelde
2021-02-19
1
-1
/
+1
*
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Make Servers truly Thread Safe
reduz
2021-02-10
1
-15
/
+53
*
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Use real_t in physics code
Aaron Franke
2021-01-28
1
-5
/
+5
*
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Correctly expose transform as 3D transform
Winston Yallow
2021-01-27
1
-1
/
+1
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
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Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-2
/
+2
*
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+0
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/
*
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
1
-7
/
+7
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\
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*
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-7
/
+7
*
|
Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-26
1
-5
/
+14
*
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Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-21
1
-1
/
+1
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-9
/
+18
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+8
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-37
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+800
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