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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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physics_server_3d.h
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Author
Age
Files
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*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-0
/
+8
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-3
/
+3
*
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
1
-0
/
+4
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-16
/
+54
*
Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
1
-1
/
+1
*
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
1
-1
/
+0
*
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-1
/
+1
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Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-1
/
+1
*
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Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-1
/
+0
*
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Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-24
/
+41
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*
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-2
/
+2
*
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-2
/
+6
*
Merge pull request #52271 from nekomatata/query-layer-default-mask
Camille Mohr-Daurat
2021-09-06
1
-13
/
+11
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*
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
1
-13
/
+11
*
|
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
1
-0
/
+4
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Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
1
-0
/
+4
*
|
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-2
/
+2
*
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Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-2
/
+2
*
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Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+2
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/
*
Enabled area-specific wind forces
Jeffrey Cochran
2021-08-23
1
-1
/
+5
*
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
1
-3
/
+7
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-18
/
+2
*
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-2
/
+2
*
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
1
-0
/
+2
*
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-10
1
-0
/
+2
*
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-05
1
-22
/
+0
*
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-07-02
1
-0
/
+31
*
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-28
1
-0
/
+3
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-4
/
+4
*
Fix uninitialized members in physics query results
PouleyKetchoupp
2021-06-07
1
-5
/
+5
*
Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-4
/
+1
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-2
/
+2
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-7
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-24
/
+24
*
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-2
/
+2
*
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-1
/
+1
*
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
1
-13
/
+13
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-31
/
+47
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-28
/
+28
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-12-15
1
-3
/
+0
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-5
/
+0
*
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-16
1
-1
/
+0
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*
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-18
1
-1
/
+0
*
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
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/
*
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-04
1
-1
/
+1
*
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
1
-6
/
+6
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*
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-6
/
+6
*
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Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-26
1
-1
/
+3
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