| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
* | GDExtension: Mark virtual function as `is_required` in `extension_api.json` | David Snopek | 2024-09-11 | 1 | -3/+3 |
* | Disable all 3D nodes, physics, and resources when compiling without 3D | Aaron Franke | 2024-03-11 | 1 | -0/+4 |
* | Moved `face_index` field in 3D `RayResult` to end of struct | Mikael Hermansson | 2023-09-26 | 1 | -1/+1 |
* | Update PinJoint2D API with angle limits and motor speed | Dragos Daian | 2023-09-26 | 1 | -1/+1 |
* | Fix bindings of `PhysicsServer3DRenderingServerHandler` | Mikael Hermansson | 2023-09-20 | 1 | -4/+4 |
* | Extract ScriptInstance to simplify includes | Yuri Sizov | 2023-09-06 | 1 | -1/+0 |
* | Add ability to get barycentric coordinates from ray | PrecisionRender | 2023-08-02 | 1 | -0/+1 |
* | Resolved issues with script PhysicsDirectBodyState3d contacts | Tim Gift | 2023-04-12 | 1 | -0/+1 |
* | Fix collide_shape return type | Ricardo Buring | 2023-03-23 | 1 | -1/+1 |
* | Fix return type for collide_shape to use PackedVector3Array | Anthony Cossins | 2023-02-12 | 1 | -1/+1 |
* | Replace Area gravity point distance scale with unit distance | Aaron Franke | 2023-01-29 | 1 | -1/+1 |
* | Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION | Aaron Franke | 2023-01-29 | 1 | -1/+0 |
* | Merge pull request #70281 from CherrySodaPop/get-impulse-3d | Rémi Verschelde | 2023-01-08 | 1 | -1/+1 |
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| * | Implement collision impulse in Godot Physics 3D | Lily Garcia | 2023-01-07 | 1 | -1/+1 |
* | | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | | Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity | Rémi Verschelde | 2023-01-03 | 1 | -0/+1 |
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| * | Adds a method to return the angular velocity of a platform | fabriceci | 2022-08-24 | 1 | -0/+1 |
* | | Rename all gdnative occurences to gdextension | Gilles Roudière | 2022-12-12 | 1 | -2/+2 |
* | | Update remaining physics exclude parameters to use TypedArray | Ricardo Buring | 2022-11-23 | 1 | -8/+8 |
* | | Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray | Raul Santos | 2022-10-31 | 1 | -3/+3 |
* | | Merge pull request #66951 from rburing/restore_recovery_as_collision | Rémi Verschelde | 2022-10-06 | 1 | -1/+1 |
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| * | | Revert "Turn on recovery as collisions only for floor snapping as this leads ... | Ricardo Buring | 2022-10-05 | 1 | -1/+1 |
* | | | Add `area_get_collision_layer` and `area_get_collision_mask` | Mansur Isaev | 2022-09-25 | 1 | -1/+4 |
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* | | Merge pull request #65828 from rburing/body_state_sync_callable | Rémi Verschelde | 2022-09-21 | 1 | -4/+1 |
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| * | | PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a... | Ricardo Buring | 2022-09-15 | 1 | -4/+1 |
* | | | Turn on recovery as collisions only for floor snapping as this leads to unwan... | fabriceci | 2022-09-18 | 1 | -1/+1 |
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* | | Expose registration of physics servers to GDExtension | Ricardo Buring | 2022-09-07 | 1 | -17/+25 |
* | | Restore RigidBody2/3D, SoftBody names in physics | fabriceci | 2022-08-26 | 1 | -2/+2 |
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* | Replace Array return types with TypedArray 2 | kobewi | 2022-08-23 | 1 | -4/+6 |
* | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew | 2022-08-18 | 1 | -0/+3 |
* | add get_depth() to KinematicCollision3D as same of 2D | Silc Renew | 2022-08-10 | 1 | -0/+1 |
* | Add static methods to create RayQueryParameters | kobewi | 2022-06-10 | 1 | -0/+1 |
* | Add a new HashSet template | reduz | 2022-05-20 | 1 | -5/+5 |
* | Add motion parameter to toggle whether recovery is reported as a collision | Ricardo Buring | 2022-05-18 | 1 | -0/+4 |
* | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -5/+5 |
* | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | 2022-05-03 | 1 | -3/+3 |
* | Create GDExtension clases for PhysicsServer3D | reduz | 2022-03-15 | 1 | -7/+18 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Improve RigidDynamicBody force and torque API | PouleyKetchoupp | 2021-12-10 | 1 | -14/+29 |
* | Add physics solver settings to project settings | PouleyKetchoupp | 2021-12-07 | 1 | -2/+0 |
* | Merge pull request #55602 from nekomatata/improve-rigidbody-contacts | Rémi Verschelde | 2021-12-06 | 1 | -3/+3 |
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| * | Update space parameters in 2D and 3D | PouleyKetchoupp | 2021-12-03 | 1 | -3/+3 |
* | | Don't return reference on copy assignment operators | Rémi Verschelde | 2021-11-30 | 1 | -2/+1 |
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* | Merge pull request #54810 from nekomatata/area-separate-override-modes | Camille Mohr-Daurat | 2021-11-11 | 1 | -3/+3 |
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| * | Separate space override modes for gravity/damping in Area | PouleyKetchoupp | 2021-11-09 | 1 | -3/+3 |
* | | Add raycast options to hit when starting inside / hit back faces | PouleyKetchoupp | 2021-11-10 | 1 | -0/+9 |
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* | Merge pull request #54134 from nekomatata/body-center-of-mass-local | Camille Mohr-Daurat | 2021-11-08 | 1 | -0/+1 |
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| * | Expose local center of mass in physics servers | PouleyKetchoupp | 2021-11-08 | 1 | -0/+1 |