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* Fix copyright headers referring to GodotSpartan3222024-10-2711-22/+22
* Rebrand preambles to RedotSpartan3222024-10-1311-0/+22
* Fix LightmapGI causes crash when using --headlessJamie Pate2024-08-073-6/+123
* Improvements to VRS/Foveated renderingBastiaan Olij2024-05-031-0/+2
* Shadow fade for omni lights actually stops the shadow from updating while fad...jitspoe2024-03-251-0/+1
* Fix never ending loop with overlapping probesBastiaan Olij2024-03-051-0/+1
* Fail early if shader mode is invalid in dummy rendererjsjtxietian2024-02-231-0/+1
* Merge pull request #88325 from akien-mga/texture-formatsRémi Verschelde2024-02-171-1/+1
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| * Remove code relative to obsoleted ETC texture formatRémi Verschelde2024-02-141-1/+1
* | Merge pull request #88210 from TitanNano/jovan/missing_surface_dataRémi Verschelde2024-02-171-0/+6
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| * | Assign missing surface data fields in dummy render serverJovan Gerodetti2024-02-111-0/+6
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* / Support custom AABB within MultiMesh resourcesArman Elgudzhyan2024-02-151-0/+3
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* Fix missing instance type in dummy rendererA Thousand Ships2024-02-081-0/+2
* Free dummy renderer objectsA Thousand Ships2024-01-293-0/+11
* Merge pull request #87390 from clayjohn/dummy-multimeshYuri Sizov2024-01-252-5/+41
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| * Add basic multimesh data needed for headless export to the Dummy rendering se...clayjohn2024-01-192-5/+41
* | Merge pull request #87392 from clayjohn/dummy-shaderYuri Sizov2024-01-244-11/+161
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| * | Add DummyShader handling to Dummy RenderingServer to ensure shader parameters...clayjohn2024-01-224-11/+161
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* | Merge pull request #84894 from clayjohn/tangent-error-messageYuri Sizov2024-01-241-1/+4
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| * | Store ArrayMesh path in RenderingServer for use in error messagesclayjohn2023-11-141-1/+4
* | | Add a reflection mask to the reflection probes.Marcel Offermans2024-01-201-0/+2
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* | Ensure 2D MSAA resolve is performed when 3D content but no 2D content in sceneBastiaan Olij2023-11-161-0/+3
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* Particle internal refactor and additions for more artistic controlQbieShay2023-10-101-0/+3
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-253-9/+9
* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-0/+2
* Add custom texture create functionBastiaan Olij2023-07-261-0/+3
* (Re-)Implemented Light3D's property "shadow_reverse_cull_face"Markus Grafen2023-05-191-0/+1
* For GDExternal use, provides access to internal graphics handles for texturesBastiaan Olij2023-05-091-0/+1
* Merge duplicate rd_texture functionsBastiaan Olij2023-03-101-1/+1
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-062-0/+2
* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-012-3/+3
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| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-312-3/+3
* | Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+1
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* Sort decals and lights based on camera originclayjohn2023-01-201-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-059-261/+261
* Cleanup and improve sky renderBastiaan Olij2022-12-231-0/+1
* RenderDummy::TextureStorage::texture_replace add missing null checkdzil1232022-11-181-0/+1
* RendererDummy fix buffer overflow due to mesh_get_surfacedzil1232022-11-172-1/+8
* Add GPUParticles to the OpenGL3 renderer.clayjohn2022-11-141-3/+0
* Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde2022-11-111-0/+2
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| * Expose texture_get_rd_texturePatrick Dawson2022-11-031-0/+2
* | Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...Gábor Pál Korom2022-11-071-0/+1
* | Collapse three seperate texture storage methods into render_target_set_overri...David Snopek2022-11-031-3/+1
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* Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky2022-10-281-1/+1
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| * Fix incorrect setup of boolean uniform instancesYuri Rubinsky2022-10-091-1/+1
* | Merge pull request #64710 from MinusKube/window-size-crashClay John2022-10-271-0/+2
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| * Prevent windows from having a size greater than device limitMinusKube2022-09-041-0/+2
* | Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-5/+19
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-042-0/+53
* | Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...Haoyu Qiu2022-09-071-0/+1