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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
11
-22
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+22
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Rebrand preambles to Redot
Spartan322
2024-10-13
11
-0
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+22
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Fix LightmapGI causes crash when using --headless
Jamie Pate
2024-08-07
3
-6
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+123
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
1
-0
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+2
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Shadow fade for omni lights actually stops the shadow from updating while fad...
jitspoe
2024-03-25
1
-0
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+1
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Fix never ending loop with overlapping probes
Bastiaan Olij
2024-03-05
1
-0
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+1
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Fail early if shader mode is invalid in dummy renderer
jsjtxietian
2024-02-23
1
-0
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+1
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Merge pull request #88325 from akien-mga/texture-formats
Rémi Verschelde
2024-02-17
1
-1
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+1
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Remove code relative to obsoleted ETC texture format
Rémi Verschelde
2024-02-14
1
-1
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+1
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Merge pull request #88210 from TitanNano/jovan/missing_surface_data
Rémi Verschelde
2024-02-17
1
-0
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+6
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Assign missing surface data fields in dummy render server
Jovan Gerodetti
2024-02-11
1
-0
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+6
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Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
1
-0
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+3
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Fix missing instance type in dummy renderer
A Thousand Ships
2024-02-08
1
-0
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+2
*
Free dummy renderer objects
A Thousand Ships
2024-01-29
3
-0
/
+11
*
Merge pull request #87390 from clayjohn/dummy-multimesh
Yuri Sizov
2024-01-25
2
-5
/
+41
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Add basic multimesh data needed for headless export to the Dummy rendering se...
clayjohn
2024-01-19
2
-5
/
+41
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Merge pull request #87392 from clayjohn/dummy-shader
Yuri Sizov
2024-01-24
4
-11
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+161
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Add DummyShader handling to Dummy RenderingServer to ensure shader parameters...
clayjohn
2024-01-22
4
-11
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+161
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Merge pull request #84894 from clayjohn/tangent-error-message
Yuri Sizov
2024-01-24
1
-1
/
+4
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Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-1
/
+4
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Add a reflection mask to the reflection probes.
Marcel Offermans
2024-01-20
1
-0
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+2
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
Bastiaan Olij
2023-11-16
1
-0
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+3
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-0
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+3
*
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
3
-9
/
+9
*
Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
/
+2
*
Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
/
+3
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(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
Markus Grafen
2023-05-19
1
-0
/
+1
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For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
1
-0
/
+1
*
Merge duplicate rd_texture functions
Bastiaan Olij
2023-03-10
1
-1
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+1
*
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-06
2
-0
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+2
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Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
2
-3
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+3
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
2
-3
/
+3
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Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
1
-0
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+1
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Sort decals and lights based on camera origin
clayjohn
2023-01-20
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
9
-261
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+261
*
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-0
/
+1
*
RenderDummy::TextureStorage::texture_replace add missing null check
dzil123
2022-11-18
1
-0
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+1
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RendererDummy fix buffer overflow due to mesh_get_surface
dzil123
2022-11-17
2
-1
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+8
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Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
1
-3
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+0
*
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-11
1
-0
/
+2
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Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
1
-0
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+2
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Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...
Gábor Pál Korom
2022-11-07
1
-0
/
+1
*
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Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
1
-3
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+1
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Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-28
1
-1
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+1
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Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
1
-1
/
+1
*
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
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+2
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
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+2
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Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-05
1
-5
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+19
*
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
2
-0
/
+53
*
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Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...
Haoyu Qiu
2022-09-07
1
-0
/
+1
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