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* Implement asynchronous transfer queues, thread guards on RenderingDevice. ↵Dario2024-10-021-2/+0
| | | | | | | | | | | Add ubershaders and rework pipeline caches for Forward+ and Mobile. - Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
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* Add external texture support (GLES3)David Snopek2024-09-201-0/+2
| | | | | Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com> Co-authored-by: Mauricio Narvaez <nvz@meta.com>
* Style: Apply new `clang-format` changesThaddeus Crews2024-09-202-25/+25
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* Expose a function to create textures from a native handle in the ↵David Snopek2024-09-191-0/+2
| | | | compatibility renderer
* Avoid const_cast in mesh_storage.hrune-scape2024-08-281-1/+1
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* Merge pull request #91818 from rburing/fti_multimeshRémi Verschelde2024-08-202-33/+35
|\ | | | | | | Physics interpolation: `MultiMesh`
| * Fixed Timestep Interpolation: MultiMeshRicardo Buring2024-08-182-33/+35
| | | | | | | | | | | | Adds fixed timestep interpolation to multimeshes. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
* | Merge pull request #94785 from Chaosus/shader_fix_samplers_orderRémi Verschelde2024-08-191-5/+1
|\ \ | |/ |/| | | Fix texture samplers to not being last in the property list
| * Fix texture samplers to not being last in the property listYuri Rubinsky2024-07-291-5/+1
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* | Fix LightmapGI causes crash when using --headlessJamie Pate2024-08-073-6/+123
|/ | | | | | | | | Fixes #89119 Add dummy LightmapInstance and Lightmap resources for headless rendering Prevents the RenderingServer from crashing when it accesses lightmap_instance->base_data
* Improvements to VRS/Foveated renderingBastiaan Olij2024-05-031-0/+2
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* Shadow fade for omni lights actually stops the shadow from updating while ↵jitspoe2024-03-251-0/+1
| | | | faded out to improve performance.
* Fix never ending loop with overlapping probesBastiaan Olij2024-03-051-0/+1
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* Fail early if shader mode is invalid in dummy rendererjsjtxietian2024-02-231-0/+1
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* Merge pull request #88325 from akien-mga/texture-formatsRémi Verschelde2024-02-171-1/+1
|\ | | | | | | Export: Unify settings for PC texture formats, removed obsoleted ETC feature
| * Remove code relative to obsoleted ETC texture formatRémi Verschelde2024-02-141-1/+1
| | | | | | | | Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
* | Merge pull request #88210 from TitanNano/jovan/missing_surface_dataRémi Verschelde2024-02-171-0/+6
|\ \ | | | | | | | | | Assign missing surface data fields in dummy render server
| * | Assign missing surface data fields in dummy render serverJovan Gerodetti2024-02-111-0/+6
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* / Support custom AABB within MultiMesh resourcesArman Elgudzhyan2024-02-151-0/+3
|/ | | | | - Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations. - Should also help improve CPU Particle performance.
* Fix missing instance type in dummy rendererA Thousand Ships2024-02-081-0/+2
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* Free dummy renderer objectsA Thousand Ships2024-01-293-0/+11
| | | | These leaked during tests etc.
* Merge pull request #87390 from clayjohn/dummy-multimeshYuri Sizov2024-01-252-5/+41
|\ | | | | | | Add basic multimesh data needed for headless export to the Dummy rendering server
| * Add basic multimesh data needed for headless export to the Dummy rendering ↵clayjohn2024-01-192-5/+41
| | | | | | | | server
* | Merge pull request #87392 from clayjohn/dummy-shaderYuri Sizov2024-01-244-11/+161
|\ \ | | | | | | | | | Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
| * | Add DummyShader handling to Dummy RenderingServer to ensure shader ↵clayjohn2024-01-224-11/+161
| |/ | | | | | | parameters are saved in headless export
* | Merge pull request #84894 from clayjohn/tangent-error-messageYuri Sizov2024-01-241-1/+4
|\ \ | | | | | | | | | Store ArrayMesh path in RenderingServer for use in error messages
| * | Store ArrayMesh path in RenderingServer for use in error messagesclayjohn2023-11-141-1/+4
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* | | Add a reflection mask to the reflection probes.Marcel Offermans2024-01-201-0/+2
| |/ |/| | | | | Co-authored-by: Bastiaan Olij <mux213@gmail.com>
* | Ensure 2D MSAA resolve is performed when 3D content but no 2D content in sceneBastiaan Olij2023-11-161-0/+3
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* Particle internal refactor and additions for more artistic controlQbieShay2023-10-101-0/+3
| | | | | | | | Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com> Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com> Co-authored-by: Clay John <claynjohn@gmail.com>
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-253-9/+9
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* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-0/+2
| | | | | | | This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear. This is necessary for proper HDR screen support in the future.
* Add custom texture create functionBastiaan Olij2023-07-261-0/+3
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* (Re-)Implemented Light3D's property "shadow_reverse_cull_face"Markus Grafen2023-05-191-0/+1
| | | | The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation.
* For GDExternal use, provides access to internal graphics handles for texturesBastiaan Olij2023-05-091-0/+1
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* Merge duplicate rd_texture functionsBastiaan Olij2023-03-101-1/+1
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* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-062-0/+2
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* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-012-3/+3
|\ | | | | | | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵Marius Hanl2023-01-312-3/+3
| | | | | | | | | | | | | | | | | | | | | | GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
* | Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+1
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* Sort decals and lights based on camera originclayjohn2023-01-201-0/+1
| | | | | | Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
* One Copyright Update to rule them allRémi Verschelde2023-01-059-261/+261
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Cleanup and improve sky renderBastiaan Olij2022-12-231-0/+1
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* RenderDummy::TextureStorage::texture_replace add missing null checkdzil1232022-11-181-0/+1
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* RendererDummy fix buffer overflow due to mesh_get_surfacedzil1232022-11-172-1/+8
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* Add GPUParticles to the OpenGL3 renderer.clayjohn2022-11-141-3/+0
| | | | | | | | This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission.
* Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde2022-11-111-0/+2
|\ | | | | | | Expose texture_get_rd_texture for scripts
| * Expose texture_get_rd_texturePatrick Dawson2022-11-031-0/+2
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* | Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ↵Gábor Pál Korom2022-11-071-0/+1
| | | | | | | | by Migeran (https://migeran.com).