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authorDario <dariosamo@gmail.com>2024-03-15 14:13:31 -0300
committerDario <dariosamo@gmail.com>2024-10-02 15:11:58 -0300
commite2c6daf7eff6e0b7e2e8d967e95a9ad56e948231 (patch)
treed37262a01ec645c1e150f6f4612226303b0a9705 /servers/rendering/dummy/storage
parent1917bc3454e58fc56750b00e04aa25cb94d8d266 (diff)
downloadredot-engine-e2c6daf7eff6e0b7e2e8d967e95a9ad56e948231.tar.gz
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
Diffstat (limited to 'servers/rendering/dummy/storage')
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index 6da7446e69..6735f6bcda 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -51,8 +51,6 @@ public:
TextureStorage();
~TextureStorage();
- virtual bool can_create_resources_async() const override { return false; }
-
/* Canvas Texture API */
virtual RID canvas_texture_allocate() override { return RID(); };