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Redot Engine – Multi-platform 2D and 3D game engine
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
1
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
1
-0
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+1
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
4
-16
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+16
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
4
-16
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+16
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
11
-22
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+22
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Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
1
-0
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+2
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
1
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+2
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
1
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
11
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+22
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-2
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+0
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
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+1
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Add external texture support (GLES3)
David Snopek
2024-09-20
1
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+2
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Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
2
-25
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+25
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Expose a function to create textures from a native handle in the compatibilit...
David Snopek
2024-09-19
1
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+2
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Avoid const_cast in mesh_storage.h
rune-scape
2024-08-28
1
-1
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+1
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Merge pull request #91818 from rburing/fti_multimesh
Rémi Verschelde
2024-08-20
2
-33
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+35
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Fixed Timestep Interpolation: MultiMesh
Ricardo Buring
2024-08-18
2
-33
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+35
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Merge pull request #94785 from Chaosus/shader_fix_samplers_order
Rémi Verschelde
2024-08-19
1
-5
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+1
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Fix texture samplers to not being last in the property list
Yuri Rubinsky
2024-07-29
1
-5
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+1
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Fix LightmapGI causes crash when using --headless
Jamie Pate
2024-08-07
3
-6
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+123
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
1
-0
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+2
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Shadow fade for omni lights actually stops the shadow from updating while fad...
jitspoe
2024-03-25
1
-0
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+1
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Fix never ending loop with overlapping probes
Bastiaan Olij
2024-03-05
1
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+1
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Fail early if shader mode is invalid in dummy renderer
jsjtxietian
2024-02-23
1
-0
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+1
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Merge pull request #88325 from akien-mga/texture-formats
Rémi Verschelde
2024-02-17
1
-1
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+1
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Remove code relative to obsoleted ETC texture format
Rémi Verschelde
2024-02-14
1
-1
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+1
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Merge pull request #88210 from TitanNano/jovan/missing_surface_data
Rémi Verschelde
2024-02-17
1
-0
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+6
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Assign missing surface data fields in dummy render server
Jovan Gerodetti
2024-02-11
1
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+6
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Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
1
-0
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+3
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Fix missing instance type in dummy renderer
A Thousand Ships
2024-02-08
1
-0
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+2
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Free dummy renderer objects
A Thousand Ships
2024-01-29
3
-0
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+11
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Merge pull request #87390 from clayjohn/dummy-multimesh
Yuri Sizov
2024-01-25
2
-5
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+41
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Add basic multimesh data needed for headless export to the Dummy rendering se...
clayjohn
2024-01-19
2
-5
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+41
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Merge pull request #87392 from clayjohn/dummy-shader
Yuri Sizov
2024-01-24
4
-11
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+161
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Add DummyShader handling to Dummy RenderingServer to ensure shader parameters...
clayjohn
2024-01-22
4
-11
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+161
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Merge pull request #84894 from clayjohn/tangent-error-message
Yuri Sizov
2024-01-24
1
-1
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+4
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Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-1
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+4
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Add a reflection mask to the reflection probes.
Marcel Offermans
2024-01-20
1
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+2
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
Bastiaan Olij
2023-11-16
1
-0
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+3
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-0
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+3
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
3
-9
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+9
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
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+2
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Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
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+3
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(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
Markus Grafen
2023-05-19
1
-0
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+1
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For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
1
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+1
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Merge duplicate rd_texture functions
Bastiaan Olij
2023-03-10
1
-1
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+1
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Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-06
2
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+2
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Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
2
-3
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+3
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
2
-3
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+3
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Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
1
-0
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+1
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