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* Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3efSpartan3222024-11-191-0/+1
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| * Implemented multimesh_get_buffer_rd_rid function into RenderingServer.David House2024-11-141-0/+1
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-304-16/+16
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-254-16/+16
* | Fix copyright headers referring to GodotSpartan3222024-10-2711-22/+22
* | Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5Spartan3222024-10-241-0/+2
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| * Merge pull request #85338 from EMBYRDEV/shadow-caster-maskThaddeus Crews2024-10-241-0/+2
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| | * Add `shadow_caster_mask` to Light3D.Hannah Crawford2024-08-121-0/+2
* | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-1111-0/+22
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* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-2/+0
* | SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* | Add external texture support (GLES3)David Snopek2024-09-201-0/+2
* | Style: Apply new `clang-format` changesThaddeus Crews2024-09-202-25/+25
* | Expose a function to create textures from a native handle in the compatibilit...David Snopek2024-09-191-0/+2
* | Avoid const_cast in mesh_storage.hrune-scape2024-08-281-1/+1
* | Merge pull request #91818 from rburing/fti_multimeshRémi Verschelde2024-08-202-33/+35
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| * | Fixed Timestep Interpolation: MultiMeshRicardo Buring2024-08-182-33/+35
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* | Merge pull request #94785 from Chaosus/shader_fix_samplers_orderRémi Verschelde2024-08-191-5/+1
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| * Fix texture samplers to not being last in the property listYuri Rubinsky2024-07-291-5/+1
* | Fix LightmapGI causes crash when using --headlessJamie Pate2024-08-073-6/+123
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* Improvements to VRS/Foveated renderingBastiaan Olij2024-05-031-0/+2
* Shadow fade for omni lights actually stops the shadow from updating while fad...jitspoe2024-03-251-0/+1
* Fix never ending loop with overlapping probesBastiaan Olij2024-03-051-0/+1
* Fail early if shader mode is invalid in dummy rendererjsjtxietian2024-02-231-0/+1
* Merge pull request #88325 from akien-mga/texture-formatsRémi Verschelde2024-02-171-1/+1
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| * Remove code relative to obsoleted ETC texture formatRémi Verschelde2024-02-141-1/+1
* | Merge pull request #88210 from TitanNano/jovan/missing_surface_dataRémi Verschelde2024-02-171-0/+6
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| * | Assign missing surface data fields in dummy render serverJovan Gerodetti2024-02-111-0/+6
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* / Support custom AABB within MultiMesh resourcesArman Elgudzhyan2024-02-151-0/+3
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* Fix missing instance type in dummy rendererA Thousand Ships2024-02-081-0/+2
* Free dummy renderer objectsA Thousand Ships2024-01-293-0/+11
* Merge pull request #87390 from clayjohn/dummy-multimeshYuri Sizov2024-01-252-5/+41
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| * Add basic multimesh data needed for headless export to the Dummy rendering se...clayjohn2024-01-192-5/+41
* | Merge pull request #87392 from clayjohn/dummy-shaderYuri Sizov2024-01-244-11/+161
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| * | Add DummyShader handling to Dummy RenderingServer to ensure shader parameters...clayjohn2024-01-224-11/+161
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* | Merge pull request #84894 from clayjohn/tangent-error-messageYuri Sizov2024-01-241-1/+4
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| * | Store ArrayMesh path in RenderingServer for use in error messagesclayjohn2023-11-141-1/+4
* | | Add a reflection mask to the reflection probes.Marcel Offermans2024-01-201-0/+2
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* | Ensure 2D MSAA resolve is performed when 3D content but no 2D content in sceneBastiaan Olij2023-11-161-0/+3
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* Particle internal refactor and additions for more artistic controlQbieShay2023-10-101-0/+3
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-253-9/+9
* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-0/+2
* Add custom texture create functionBastiaan Olij2023-07-261-0/+3
* (Re-)Implemented Light3D's property "shadow_reverse_cull_face"Markus Grafen2023-05-191-0/+1
* For GDExternal use, provides access to internal graphics handles for texturesBastiaan Olij2023-05-091-0/+1
* Merge duplicate rd_texture functionsBastiaan Olij2023-03-101-1/+1
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-062-0/+2
* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-012-3/+3
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| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-312-3/+3
* | Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+1
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