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* Sort decals and lights based on camera originclayjohn2023-01-201-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-059-261/+261
* Cleanup and improve sky renderBastiaan Olij2022-12-231-0/+1
* RenderDummy::TextureStorage::texture_replace add missing null checkdzil1232022-11-181-0/+1
* RendererDummy fix buffer overflow due to mesh_get_surfacedzil1232022-11-172-1/+8
* Add GPUParticles to the OpenGL3 renderer.clayjohn2022-11-141-3/+0
* Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde2022-11-111-0/+2
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| * Expose texture_get_rd_texturePatrick Dawson2022-11-031-0/+2
* | Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...Gábor Pál Korom2022-11-071-0/+1
* | Collapse three seperate texture storage methods into render_target_set_overri...David Snopek2022-11-031-3/+1
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* Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky2022-10-281-1/+1
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| * Fix incorrect setup of boolean uniform instancesYuri Rubinsky2022-10-091-1/+1
* | Merge pull request #64710 from MinusKube/window-size-crashClay John2022-10-271-0/+2
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| * Prevent windows from having a size greater than device limitMinusKube2022-09-041-0/+2
* | Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-5/+19
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-042-0/+53
* | Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...Haoyu Qiu2022-09-071-0/+1
* | Fix crash when executing `CSGMesh3D.set_mesh` with headless GodotHaoyu Qiu2022-09-051-0/+1
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* Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-17/+17
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| * Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-17/+17
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+1
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* Remove unnecessary `print_line` in RendererDummyHaoyu Qiu2022-08-311-1/+0
* Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocationRémi Verschelde2022-08-305-11/+136
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| * Dummy mesh support was added to the dummy renderer but incomplete. This compl...Bastiaan Olij2022-08-305-11/+136
* | Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-0/+1
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* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-2/+2
* fix for headless collision shape generationJakub Grzesik2022-08-011-5/+43
* Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-13/+13
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-256-6/+6
* Clean up Shader Preprocessorreduz2022-07-221-0/+2
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+3
* Split dependency logicBastiaan Olij2022-06-286-5/+160
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-1/+2
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-0/+126
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-0/+135
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-173-115/+56
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-0/+129
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-0/+95
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-0/+62
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-162-0/+169