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Redot Engine – Multi-platform 2D and 3D game engine
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storage
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Age
Files
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*
Sort decals and lights based on camera origin
clayjohn
2023-01-20
1
-0
/
+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
9
-261
/
+261
*
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-0
/
+1
*
RenderDummy::TextureStorage::texture_replace add missing null check
dzil123
2022-11-18
1
-0
/
+1
*
RendererDummy fix buffer overflow due to mesh_get_surface
dzil123
2022-11-17
2
-1
/
+8
*
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
1
-3
/
+0
*
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-11
1
-0
/
+2
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Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
1
-0
/
+2
*
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Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...
Gábor Pál Korom
2022-11-07
1
-0
/
+1
*
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Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
1
-3
/
+1
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/
*
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-28
1
-1
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+1
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Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
1
-1
/
+1
*
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
/
+2
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
/
+2
*
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Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-05
1
-5
/
+19
*
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
2
-0
/
+53
*
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Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...
Haoyu Qiu
2022-09-07
1
-0
/
+1
*
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Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
Haoyu Qiu
2022-09-05
1
-0
/
+1
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/
*
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-17
/
+17
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*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-17
/
+17
*
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
/
+1
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/
*
Remove unnecessary `print_line` in RendererDummy
Haoyu Qiu
2022-08-31
1
-1
/
+0
*
Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation
Rémi Verschelde
2022-08-30
5
-11
/
+136
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Dummy mesh support was added to the dummy renderer but incomplete. This compl...
Bastiaan Olij
2022-08-30
5
-11
/
+136
*
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-0
/
+1
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*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-2
/
+2
*
fix for headless collision shape generation
Jakub Grzesik
2022-08-01
1
-5
/
+43
*
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-13
/
+13
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
6
-6
/
+6
*
Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
/
+2
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
/
+3
*
Split dependency logic
Bastiaan Olij
2022-06-28
6
-5
/
+160
*
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-1
/
+2
*
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-0
/
+126
*
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
/
+135
*
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
3
-115
/
+56
*
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
/
+129
*
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-0
/
+95
*
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-0
/
+62
*
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
2
-0
/
+169
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