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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-2
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+2
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fix for headless collision shape generation
Jakub Grzesik
2022-08-01
1
-5
/
+43
*
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
1
-28
/
+10
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*
Restructure environment in render implementation
Bastiaan Olij
2022-07-29
1
-28
/
+10
*
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Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
1
-13
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+13
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*
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-13
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+13
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*
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-1
/
+1
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/
*
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
1
-29
/
+6
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
10
-10
/
+10
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-2
/
+2
*
Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
/
+2
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
/
+3
*
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-2
/
+2
*
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
9
-60
/
+174
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*
Split dependency logic
Bastiaan Olij
2022-06-28
9
-60
/
+174
*
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Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-06
1
-3
/
+0
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*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
3
-41
/
+88
*
Initial TAA implementation
jfons
2022-06-07
1
-2
/
+2
*
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-1
/
+2
*
SkyShaders working
clayjohn
2022-05-11
1
-1
/
+1
*
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
/
+1
*
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
1
-1
/
+1
*
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
3
-78
/
+129
*
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
3
-87
/
+138
*
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
5
-141
/
+57
*
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
3
-77
/
+134
*
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
3
-51
/
+100
*
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
3
-19
/
+65
*
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-2
/
+2
*
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
6
-0
/
+1021