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* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-2/+2
* fix for headless collision shape generationJakub Grzesik2022-08-011-5/+43
* Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde2022-07-291-28/+10
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| * Restructure environment in render implementationBastiaan Olij2022-07-291-28/+10
* | Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde2022-07-281-13/+13
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| * | Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-13/+13
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* / Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-1/+1
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* Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij2022-07-271-29/+6
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-2510-10/+10
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-2/+2
* Clean up Shader Preprocessorreduz2022-07-221-0/+2
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+3
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-2/+2
* Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde2022-07-069-60/+174
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| * Split dependency logicBastiaan Olij2022-06-289-60/+174
* | Remove unused anisotropy setter/getter methods in VoxelGIHugo Locurcio2022-07-061-3/+0
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* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-223-41/+88
* Initial TAA implementationjfons2022-06-071-2/+2
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-1/+2
* SkyShaders workingclayjohn2022-05-111-1/+1
* Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio2022-05-031-0/+1
* Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio2022-04-261-1/+1
* Moved particles into ParticlesStorageBastiaan Olij2022-04-173-78/+129
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-173-87/+138
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-175-141/+57
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-023-77/+134
* Extract global variable, shader and material storageBastiaan Olij2022-03-313-51/+100
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-213-19/+65
* Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-2/+2
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-166-0/+1021