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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering
/
renderer_canvas_cull.cpp
Commit message (
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Author
Age
Files
Lines
*
Add a new HashSet template
reduz
2022-05-20
1
-4
/
+4
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-8
/
+8
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-5
/
+5
*
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-2
/
+2
*
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-1
/
+1
*
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-7
/
+7
*
Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-12
1
-7
/
+168
*
Merge pull request #57899 from Chaosus/fix_aa
Yuri Rubinsky
2022-04-11
1
-33
/
+192
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*
Fix antialiasing for beginning/end of line in `canvas_item_add_polyline`
Yuri Roubinsky
2022-02-16
1
-33
/
+192
*
|
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-5
/
+5
*
|
Fix canvas_group not being freed in RendererCanvasCull::free
Dimitris Nikolaidis
2022-03-29
1
-0
/
+5
*
|
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-6
/
+7
*
|
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-03-04
1
-3
/
+3
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/
*
Fix invalid read when using LightOccluder2D
Haoyu Qiu
2022-01-17
1
-1
/
+1
*
Fix canvas items being drawn outside clip rects
Darren Kaste
2022-01-09
1
-0
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
1
-1
/
+1
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-2
/
+1
*
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-100
/
+100
*
Construct values only when necessary.
Anilforextra
2021-09-23
1
-1
/
+1
*
Makes FontData importable resource.
bruvzg
2021-08-27
1
-0
/
+34
*
Fix incorrect border width of antialiased lines
Yuri Roubinsky
2021-08-10
1
-3
/
+5
*
Improve RID_Owner memory usage
reduz
2021-06-29
1
-19
/
+8
*
Implement animation slice drawing in CanvasItem
reduz
2021-06-17
1
-0
/
+12
*
Refactor VisibilityNotifier
reduz
2021-06-16
1
-22
/
+103
*
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-05
1
-101
/
+112
*
Fixes missng 2D engine bits
reduz
2021-05-11
1
-1
/
+28
*
Fix canvas renderer line width
Alex Hirsch
2021-03-04
1
-5
/
+5
*
Fix rounding error in Clip Content
asheraryam
2021-03-02
1
-0
/
+2
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-18
/
+31
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-1
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
1
-3
/
+3
|
\
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*
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-06
1
-3
/
+3
*
|
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-5
/
+5
*
|
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-4
/
+4
*
|
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-19
1
-2
/
+2
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/
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+1553