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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_compositor.h
Commit message (
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Author
Age
Files
Lines
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-2
/
+4
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-0
/
+2
*
SkyShaders working
clayjohn
2022-05-11
1
-1
/
+2
*
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-0
/
+2
*
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
/
+2
*
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-4
/
+0
*
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
/
+2
*
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-0
/
+2
*
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-0
/
+2
*
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
/
+4
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-3
/
+1
*
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-1
/
+1
*
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-1
/
+2
*
Add source rectangle to blit
Bastiaan Olij
2021-08-29
1
-1
/
+2
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-1
/
+1
*
Fix Render Info
reduz
2021-07-03
1
-2
/
+1
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-21
/
+26
*
Implementing blit shader with versions
Bastiaan Olij
2021-05-12
1
-1
/
+16
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+78