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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_rd
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effects
/
copy_effects.cpp
Commit message (
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Author
Age
Files
Lines
*
Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
1
-12
/
+12
*
Add dependency detection improvements to the render graph.
Dario
2024-11-01
1
-7
/
+11
*
Use a full screen triangle for mipmap calculations in mobile renderer
clayjohn
2024-05-02
1
-4
/
+2
*
Use a src rect for copying from screen with CanvasGroup in the mobile backend
clayjohn
2024-04-17
1
-1
/
+9
*
Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-2
/
+2
*
Consistantly use USE_MULTIVIEW as the define in shaders
Bastiaan Olij
2024-03-11
1
-2
/
+2
*
Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-14
/
+14
*
Fix potential integer underflow in rounded up divisions
EddieBreeg
2024-01-02
1
-4
/
+4
*
Use best fit normals for storing screen space normals
clayjohn
2023-12-21
1
-1
/
+5
*
Merge passes in Vulkan mobile renderer
Bastiaan Olij
2023-12-16
1
-0
/
+34
*
Expose copy_effects copy compute shader in Mobile backend
Lasuch
2023-12-05
1
-9
/
+3
*
Ensure optional variants are loaded last.
Bastiaan Olij
2023-11-15
1
-1
/
+1
*
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-2
/
+2
*
Use fullscreen tri instead of quad
Matias N. Goldberg
2023-08-05
1
-15
/
+7
*
Split raster barrier into vertex and fragment barrier
Bastiaan Olij
2023-07-15
1
-2
/
+2
*
Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
1
-3
/
+3
|
\
|
*
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
1
-3
/
+3
*
|
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
1
-3
/
+5
|
/
*
Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
1
-1
/
+2
*
Finish implementing Canvas Background mode
clayjohn
2022-11-17
1
-8
/
+17
*
Merge pull request #68487 from clayjohn/RD-mobile-raster
Rémi Verschelde
2022-11-15
1
-4
/
+73
|
\
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*
Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-11-10
1
-4
/
+73
*
|
Enable mipmaps in cubemap roughness shader
clayjohn
2022-11-10
1
-2
/
+2
|
/
*
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-14
1
-2
/
+2
*
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-10
/
+15
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-4
/
+4
*
Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
1
-0
/
+106
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-5
/
+5
*
Fix typo in roughness shaders
Bastiaan Olij
2022-06-26
1
-2
/
+2
*
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-24
1
-0
/
+402
*
Copy_to_fb is available in both raster and clustered renderers, remove unwant...
Bastiaan Olij
2022-05-13
1
-4
/
+0
*
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-11
1
-0
/
+687