| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f | Spartan322 | 2024-11-06 | 1 | -1/+0 |
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| * | Add dependency detection improvements to the render graph. | Dario | 2024-11-01 | 1 | -1/+0 |
* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
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* | Use a src rect for copying from screen with CanvasGroup in the mobile backend | clayjohn | 2024-04-17 | 1 | -1/+2 |
* | Acyclic Command Graph for RenderingDevice. | Dario | 2024-01-08 | 1 | -1/+1 |
* | Use best fit normals for storing screen space normals | clayjohn | 2023-12-21 | 1 | -1/+2 |
* | Merge passes in Vulkan mobile renderer | Bastiaan Olij | 2023-12-16 | 1 | -0/+1 |
* | Ensure optional variants are loaded last. | Bastiaan Olij | 2023-11-15 | 1 | -1/+3 |
* | Split raster barrier into vertex and fragment barrier | Bastiaan Olij | 2023-07-15 | 1 | -1/+1 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Merge pull request #70009 from clayjohn/glow-hq | Rémi Verschelde | 2022-12-13 | 1 | -4/+3 |
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| * | Remove high quality glow as it is not any higher quality than regular glow | clayjohn | 2022-12-13 | 1 | -4/+3 |
* | | Various fixes and documentation for CanvasGroup | clayjohn | 2022-12-13 | 1 | -1/+1 |
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* | Finish implementing Canvas Background mode | clayjohn | 2022-11-17 | 1 | -8/+13 |
* | Use raster versions of copy effects for 2D operations when using the mobile r... | clayjohn | 2022-11-10 | 1 | -2/+10 |
* | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | 2022-09-01 | 1 | -2/+2 |
* | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -4/+4 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -3/+3 |
* | Move screen space effects into a separate class | Bastiaan Olij | 2022-07-19 | 1 | -0/+30 |
* | Moved cube_to_dp and cubemap logic into CopyEffects | Bastiaan Olij | 2022-06-24 | 1 | -0/+96 |
* | Split out bokeh_dof and copy effects | Bastiaan Olij | 2022-05-11 | 1 | -0/+220 |