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* Clear SDFGI textures when createdbitsawer2023-08-281-42/+31
* Merge pull request #80215 from clayjohn/HDR-2DRémi Verschelde2023-08-082-2/+2
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| * Add option to enable HDR rendering in 2Dclayjohn2023-08-072-2/+2
* | Merge pull request #80356 from darksylinc/voxelgi-dispatch-underflowRémi Verschelde2023-08-071-2/+2
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| * | Fix integer underflow when rounding up in VoxelGIMatias N. Goldberg2023-08-061-2/+2
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* | Merge pull request #80311 from darksylinc/matias-fullscreen-triRémi Verschelde2023-08-072-25/+1
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| * | Draw sky as a fullscreen triangleMatias N. Goldberg2023-08-052-25/+1
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* / Fix various typos with codespellRémi Verschelde2023-08-071-1/+1
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* Use defaults to initialize sky data in case of no skyParsleigh Scumble2023-07-241-100/+104
* Merge pull request #77740 from ChibiDenDen/simplify_vulkanYuri Sizov2023-07-124-53/+18
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| * replace sampler arrays with constant sampler elementsChibiDenDen2023-06-224-53/+18
* | Fix volumetric fog in stereo by projection vertex in combined spaceBastiaan Olij2023-06-202-24/+33
* | Fix management of life cycle of vol. fog related uniform setsPedro J. Estébanez2023-05-312-18/+26
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* Conditionally free GI and FOG resources, they may not have been createdBastiaan Olij2023-05-222-17/+49
* Fix additional cases of breakage of rendering effectsPedro J. Estébanez2023-05-033-42/+35
* Fix unsupported sampler filter used for voxel GIPedro J. Estébanez2023-04-261-1/+3
* Fix breakages of volumetric fog on voxel GI changesPedro J. Estébanez2023-04-263-30/+56
* Merge pull request #69324 from RedMser/advanced-settings-errorsRémi Verschelde2023-04-111-1/+1
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| * Make solving project setting errors easierRedMser2023-03-271-1/+1
* | Fix framebuffers in sky not being created on mobile rendererBastiaan Olij2023-04-051-1/+1
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* Move roughness limiter and sort into their own classesBastiaan Olij2023-03-091-5/+3
* Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky2023-02-211-2/+2
* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-012-15/+15
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| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-312-15/+15
* | Fix various crashes relating to low roughness_layersclayjohn2023-01-301-4/+8
* | Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture w...clayjohn2023-01-251-1/+4
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* Add a few more checks to ensure that unsupported image formats are not used i...clayjohn2023-01-231-2/+8
* Use range iterators in LocalVector loopskobewi2023-01-211-10/+4
* Properly initialize directional_light_count in RD sky shadersclayjohn2023-01-161-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-056-174/+174
* Cleanup and improve sky renderBastiaan Olij2022-12-232-287/+153
* Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde2022-12-172-0/+9
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| * Implement render_target_was_used API so that Viewports can properly check if ...clayjohn2022-12-162-0/+9
* | Merge pull request #70122 from clayjohn/VRS-r8uintRémi Verschelde2022-12-171-1/+5
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| * Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...clayjohn2022-12-161-1/+5
* | Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky2022-12-154-197/+0
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* Modified the mobile renderer to apply the sky_transform operations in the sam...Malcolm Nixon2022-12-061-2/+2
* Remove redundant Variant-types initializationsMarkus Sauermann2022-11-141-3/+3
* Style: Misc docs and comment style and language fixesRémi Verschelde2022-11-021-4/+4
* Code simplificationsMarkus Sauermann2022-10-181-1/+2
* Make some Image methods statickobewi2022-10-142-4/+2
* Merge pull request #66683 from clayjohn/SRGB-canvasitemRémi Verschelde2022-10-052-2/+2
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| * Default CanvasItem materials to not convert uniform colors to linear space.clayjohn2022-09-302-2/+2
* | Merge pull request #66898 from aaronfranke/proj-mat-columnsRémi Verschelde2022-10-052-10/+10
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| * | Rename Projection `matrix` to `columns`Aaron Franke2022-10-042-10/+10
* | | Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-2/+2
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* / Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-045-79/+123
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* Fix MSVC warning C4702: unreachable codeRémi Verschelde2022-09-281-2/+0
* Clear last frame directional light buffer when number of lights changes.clayjohn2022-09-141-0/+1
* Move debanding into internal sky shader code so that it is applied after ever...clayjohn2022-09-131-0/+1