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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
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Clear SDFGI textures when created
bitsawer
2023-08-28
1
-42
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+31
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Merge pull request #80215 from clayjohn/HDR-2D
Rémi Verschelde
2023-08-08
2
-2
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+2
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
2
-2
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+2
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Merge pull request #80356 from darksylinc/voxelgi-dispatch-underflow
Rémi Verschelde
2023-08-07
1
-2
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+2
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Fix integer underflow when rounding up in VoxelGI
Matias N. Goldberg
2023-08-06
1
-2
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+2
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Merge pull request #80311 from darksylinc/matias-fullscreen-tri
Rémi Verschelde
2023-08-07
2
-25
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+1
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Draw sky as a fullscreen triangle
Matias N. Goldberg
2023-08-05
2
-25
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+1
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Fix various typos with codespell
Rémi Verschelde
2023-08-07
1
-1
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+1
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Use defaults to initialize sky data in case of no sky
Parsleigh Scumble
2023-07-24
1
-100
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+104
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
4
-53
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+18
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
4
-53
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+18
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Fix volumetric fog in stereo by projection vertex in combined space
Bastiaan Olij
2023-06-20
2
-24
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+33
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Fix management of life cycle of vol. fog related uniform sets
Pedro J. Estébanez
2023-05-31
2
-18
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+26
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Conditionally free GI and FOG resources, they may not have been created
Bastiaan Olij
2023-05-22
2
-17
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+49
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Fix additional cases of breakage of rendering effects
Pedro J. Estébanez
2023-05-03
3
-42
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+35
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Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-26
1
-1
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+3
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Fix breakages of volumetric fog on voxel GI changes
Pedro J. Estébanez
2023-04-26
3
-30
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+56
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Merge pull request #69324 from RedMser/advanced-settings-errors
Rémi Verschelde
2023-04-11
1
-1
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+1
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Make solving project setting errors easier
RedMser
2023-03-27
1
-1
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+1
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Fix framebuffers in sky not being created on mobile renderer
Bastiaan Olij
2023-04-05
1
-1
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+1
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Move roughness limiter and sort into their own classes
Bastiaan Olij
2023-03-09
1
-5
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+3
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Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
1
-2
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+2
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Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
2
-15
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+15
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
2
-15
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+15
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Fix various crashes relating to low roughness_layers
clayjohn
2023-01-30
1
-4
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+8
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Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture w...
clayjohn
2023-01-25
1
-1
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+4
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Add a few more checks to ensure that unsupported image formats are not used i...
clayjohn
2023-01-23
1
-2
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+8
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Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-10
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+4
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Properly initialize directional_light_count in RD sky shaders
clayjohn
2023-01-16
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
6
-174
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+174
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Cleanup and improve sky render
Bastiaan Olij
2022-12-23
2
-287
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+153
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Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-17
2
-0
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+9
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Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-16
2
-0
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+9
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Merge pull request #70122 from clayjohn/VRS-r8uint
Rémi Verschelde
2022-12-17
1
-1
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+5
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Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...
clayjohn
2022-12-16
1
-1
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+5
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Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-15
4
-197
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+0
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Modified the mobile renderer to apply the sky_transform operations in the sam...
Malcolm Nixon
2022-12-06
1
-2
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+2
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Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
1
-3
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+3
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Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
1
-4
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+4
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Code simplifications
Markus Sauermann
2022-10-18
1
-1
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+2
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Make some Image methods static
kobewi
2022-10-14
2
-4
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+2
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Merge pull request #66683 from clayjohn/SRGB-canvasitem
Rémi Verschelde
2022-10-05
2
-2
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+2
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Default CanvasItem materials to not convert uniform colors to linear space.
clayjohn
2022-09-30
2
-2
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+2
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Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-05
2
-10
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+10
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Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
2
-10
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+10
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Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-05
1
-2
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+2
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
5
-79
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+123
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Fix MSVC warning C4702: unreachable code
Rémi Verschelde
2022-09-28
1
-2
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+0
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Clear last frame directional light buffer when number of lights changes.
clayjohn
2022-09-14
1
-0
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+1
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Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
1
-0
/
+1
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