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path: root/servers/rendering/renderer_rd/forward_mobile
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* Implement render mode fog_disabled and BaseMaterial3D setting Disable FogMilan Gruner2023-09-051-0/+1
* Merge pull request #80933 from ChibiDenDen/clear_color_mobile_fixRémi Verschelde2023-08-311-3/+4
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| * fix clear color on mobile rendererChibiDenDen2023-08-301-3/+4
* | Add motion vector support for GPU 3D Particles.Dario2023-08-281-0/+4
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* Add motion vector support for animated surfaces like skeletons or blend shapes.Dario2023-08-161-2/+2
* Merge pull request #80368 from BastiaanOlij/fix_mobile_error_on_scaleRémi Verschelde2023-08-081-8/+1
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| * Fix issue with four subpasses always been requested in mobile rendererBastiaan Olij2023-08-071-8/+1
* | Add option to enable HDR rendering in 2Dclayjohn2023-08-072-2/+3
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* Merge pull request #79776 from LRFLEW/mobilefogYuri Sizov2023-08-011-6/+2
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| * Mobile: Uncomment code required for fog rendering on clear colorLRFLEW2023-07-241-6/+2
* | Fix transparent viewport backgrounds with custom clear colorLRFLEW2023-07-301-6/+12
* | Expose RenderingSceneBuffers through ClassDBBastiaan Olij2023-07-262-33/+2
* | Fix use of discard in shadersClay2023-07-241-1/+1
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* Split raster barrier into vertex and fragment barrierBastiaan Olij2023-07-151-5/+6
* Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_fru...Yuri Sizov2023-07-121-1/+1
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| * Draw frustum splices ontop of direction shadow atlas for debug purposesBastiaan Olij2023-06-111-1/+1
* | Merge pull request #77740 from ChibiDenDen/simplify_vulkanYuri Sizov2023-07-123-24/+6
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| * | replace sampler arrays with constant sampler elementsChibiDenDen2023-06-223-24/+6
* | | Fix error spam when a mesh with bone weights has an invalid skeletonbitsawer2023-06-221-0/+2
* | | Fix volumetric fog in stereo by projection vertex in combined spaceBastiaan Olij2023-06-201-2/+2
* | | Add RENDERING_INFO parameters to GL Compatibility rendererclayjohn2023-06-161-2/+2
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* | Merge pull request #76977 from manueldun/light-shader-builtinsRémi Verschelde2023-06-091-2/+2
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| * Enable the use of all builtins on the light shaderManuel Dun2023-06-081-2/+2
* | Changed Subtract blend mode of Forward+ and Mobile renderers to match behavio...Allen Pestaluky2023-05-261-2/+2
* | Fix a typo in the debug shadow split rendererBastiaan Olij2023-05-181-1/+1
* | Merge pull request #76565 from clayjohn/debug-PSSM-splitsRémi Verschelde2023-05-153-0/+35
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| * Re-implement the PSSM_SPLITS debug optionclayjohn2023-04-283-0/+35
* | Merge pull request #76109 from paddy-exe/fix-node-position-viewMax Hilbrunner2023-05-051-1/+1
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| * | Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader NodePatrick2023-05-031-1/+1
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* / Add SPECULAR_AMOUNT spatial light shader built-inJohan Aires Rastén2023-05-041-0/+1
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* Add LIGHT_IS_DIRECTIONAL built-in for spatial shadersJohan Aires Rastén2023-04-201-0/+1
* Merge pull request #76003 from clayjohn/double-particle-offsetRémi Verschelde2023-04-131-8/+8
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| * Don't store instance transform in RD 3D renderer unless requestedclayjohn2023-04-121-8/+8
* | Add EXPOSURE built in to spatial shadersclayjohn2023-04-121-0/+1
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* Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGBYuri Sizov2023-03-161-1/+0
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| * Clean up OUTPUT_IS_SRGB redefinitionsclayjohn2023-02-231-1/+0
* | Use MSAA 2D texture in multipass tonemapperBastiaan Olij2023-03-011-3/+9
* | Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn2023-02-261-2/+12
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* Fix issue with default textures requiring arrays when using multiviewBastiaan Olij2023-02-221-2/+13
* Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky2023-02-211-2/+2
* Move some worker_thread_pool.h includes out of header filesmyaaaaaaaaa2023-02-131-0/+1
* Some code simplificationsMarkus Sauermann2023-02-071-3/+1
* Expose EYE_OFFSET to gdshader codeBastiaan Olij2023-02-011-0/+1
* Fix SSAO/SSIl being applied to reflection probesBastiaan Olij2023-01-301-17/+16
* Merge pull request #71581 from clayjohn/dependency-changedRémi Verschelde2023-01-261-0/+2
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| * Flag dirty dependencies when GeometryInstance dependencies change in rendererclayjohn2023-01-171-0/+2
* | Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde2023-01-261-0/+1
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| * | Make screen texture and depth texture work in MultiviewBastiaan Olij2023-01-251-0/+1
* | | RenderForwardMobile - add dependency tracker info on geometry createHenrique Coura2023-01-251-0/+3
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* | Use range iterators in LocalVector loopskobewi2023-01-211-6/+5