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Redot Engine – Multi-platform 2D and 3D game engine
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renderer_rd
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forward_mobile
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Author
Age
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Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
Milan Gruner
2023-09-05
1
-0
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+1
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Merge pull request #80933 from ChibiDenDen/clear_color_mobile_fix
Rémi Verschelde
2023-08-31
1
-3
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+4
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fix clear color on mobile renderer
ChibiDenDen
2023-08-30
1
-3
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+4
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Add motion vector support for GPU 3D Particles.
Dario
2023-08-28
1
-0
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+4
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Add motion vector support for animated surfaces like skeletons or blend shapes.
Dario
2023-08-16
1
-2
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+2
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Merge pull request #80368 from BastiaanOlij/fix_mobile_error_on_scale
Rémi Verschelde
2023-08-08
1
-8
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+1
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Fix issue with four subpasses always been requested in mobile renderer
Bastiaan Olij
2023-08-07
1
-8
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+1
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
2
-2
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+3
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Merge pull request #79776 from LRFLEW/mobilefog
Yuri Sizov
2023-08-01
1
-6
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+2
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Mobile: Uncomment code required for fog rendering on clear color
LRFLEW
2023-07-24
1
-6
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+2
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Fix transparent viewport backgrounds with custom clear color
LRFLEW
2023-07-30
1
-6
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+12
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Expose RenderingSceneBuffers through ClassDB
Bastiaan Olij
2023-07-26
2
-33
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+2
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Fix use of discard in shaders
Clay
2023-07-24
1
-1
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+1
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Split raster barrier into vertex and fragment barrier
Bastiaan Olij
2023-07-15
1
-5
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+6
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Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_fru...
Yuri Sizov
2023-07-12
1
-1
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+1
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Draw frustum splices ontop of direction shadow atlas for debug purposes
Bastiaan Olij
2023-06-11
1
-1
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+1
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
3
-24
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+6
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
3
-24
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+6
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Fix error spam when a mesh with bone weights has an invalid skeleton
bitsawer
2023-06-22
1
-0
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+2
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Fix volumetric fog in stereo by projection vertex in combined space
Bastiaan Olij
2023-06-20
1
-2
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+2
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Add RENDERING_INFO parameters to GL Compatibility renderer
clayjohn
2023-06-16
1
-2
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+2
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Merge pull request #76977 from manueldun/light-shader-builtins
Rémi Verschelde
2023-06-09
1
-2
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+2
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Enable the use of all builtins on the light shader
Manuel Dun
2023-06-08
1
-2
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+2
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Changed Subtract blend mode of Forward+ and Mobile renderers to match behavio...
Allen Pestaluky
2023-05-26
1
-2
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+2
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Fix a typo in the debug shadow split renderer
Bastiaan Olij
2023-05-18
1
-1
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+1
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Merge pull request #76565 from clayjohn/debug-PSSM-splits
Rémi Verschelde
2023-05-15
3
-0
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+35
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Re-implement the PSSM_SPLITS debug option
clayjohn
2023-04-28
3
-0
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+35
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Merge pull request #76109 from paddy-exe/fix-node-position-view
Max Hilbrunner
2023-05-05
1
-1
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+1
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Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
Patrick
2023-05-03
1
-1
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+1
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Add SPECULAR_AMOUNT spatial light shader built-in
Johan Aires Rastén
2023-05-04
1
-0
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+1
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
Johan Aires Rastén
2023-04-20
1
-0
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+1
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Merge pull request #76003 from clayjohn/double-particle-offset
Rémi Verschelde
2023-04-13
1
-8
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+8
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Don't store instance transform in RD 3D renderer unless requested
clayjohn
2023-04-12
1
-8
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+8
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Add EXPOSURE built in to spatial shaders
clayjohn
2023-04-12
1
-0
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+1
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Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
Yuri Sizov
2023-03-16
1
-1
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+0
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Clean up OUTPUT_IS_SRGB redefinitions
clayjohn
2023-02-23
1
-1
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+0
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Use MSAA 2D texture in multipass tonemapper
Bastiaan Olij
2023-03-01
1
-3
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+9
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Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-26
1
-2
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+12
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Fix issue with default textures requiring arrays when using multiview
Bastiaan Olij
2023-02-22
1
-2
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+13
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Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
1
-2
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+2
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Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
1
-0
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+1
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Some code simplifications
Markus Sauermann
2023-02-07
1
-3
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+1
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Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-02-01
1
-0
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+1
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Fix SSAO/SSIl being applied to reflection probes
Bastiaan Olij
2023-01-30
1
-17
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+16
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Merge pull request #71581 from clayjohn/dependency-changed
Rémi Verschelde
2023-01-26
1
-0
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+2
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Flag dirty dependencies when GeometryInstance dependencies change in renderer
clayjohn
2023-01-17
1
-0
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+2
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Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-26
1
-0
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+1
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Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-25
1
-0
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+1
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RenderForwardMobile - add dependency tracker info on geometry create
Henrique Coura
2023-01-25
1
-0
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+3
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Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-6
/
+5
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