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path: root/servers/rendering/renderer_rd/light_cluster_builder.cpp
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* Added GPU based cluster builderreduz2021-01-191-252/+0
| | | | Clustering is now GPU based, uses an implementation based on the Activision algorithm.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename RD texture "type" to "texture_type"Aaron Franke2020-12-041-1/+1
| | | "type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
* RenderingServer reorganizationreduz2020-12-041-0/+252