| Commit message (Expand) | Author | Age | Files | Lines |
* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add... | Dario | 2024-10-02 | 1 | -6/+2 |
* | Some more fixes for compressed meshes | clayjohn | 2023-10-24 | 1 | -1/+1 |
* | Vertex and attribute compression to reduce the size of the vertex format. | clayjohn | 2023-10-05 | 1 | -1/+1 |
* | Add Shader compile groups to RD Shader system | clayjohn | 2023-07-21 | 1 | -1/+5 |
* | Properly handle wireframe mode in RendererRD pipeline cache | Alex | 2023-06-14 | 1 | -0/+2 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -1/+1 |
* | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | 2022-05-02 | 1 | -1/+1 |
* | Zero initialize all pointer class and struct members | Rémi Verschelde | 2022-04-04 | 1 | -1/+1 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Implement more rendering options as specialization constants | reduz | 2021-07-19 | 1 | -0/+1 |
* | Use specialization constants in clustered renderer | reduz | 2021-07-12 | 1 | -5/+7 |
* | Implement Framebuffer Subpass support | reduz | 2021-06-24 | 1 | -4/+5 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+96 |