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path: root/servers/rendering/renderer_rd/pipeline_cache_rd.h
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* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-6/+2
* Some more fixes for compressed meshesclayjohn2023-10-241-1/+1
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-1/+1
* Add Shader compile groups to RD Shader systemclayjohn2023-07-211-1/+5
* Properly handle wireframe mode in RendererRD pipeline cacheAlex2023-06-141-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-1/+1
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Implement more rendering options as specialization constantsreduz2021-07-191-0/+1
* Use specialization constants in clustered rendererreduz2021-07-121-5/+7
* Implement Framebuffer Subpass supportreduz2021-06-241-4/+5
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* RenderingServer reorganizationreduz2020-12-041-0/+96