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path: root/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
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* Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde2022-01-191-1/+0
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| * Fix materials not updating when texture replaced/deletedBrian Semrau2021-11-011-1/+0
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* | New OpenGL batching canvas rendererclayjohn2022-01-111-3/+3
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* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | | | | | Happy new year to the wonderful Godot community!
* | Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-2/+2
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* Makes FontData importable resource.bruvzg2021-08-271-2/+6
| | | | | | | Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
* Unify material parameter updatereduz2021-07-061-4/+1
| | | | | | * Unifies how material parameters are updated. * Single function, easier to maintain. * Updates materials properly when textures change.
* Clean up RenderingServer and its bindingsreduz2021-07-011-2/+0
| | | | | | * Rewrote bindings for RenderingServer. * They are now all up to date. * Several unused methods and deprecated features were cleaned up.
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
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* Support for 2D particles to collide against SDFreduz2021-05-231-1/+2
| | | | | -Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed
* Fixes missng 2D engine bitsreduz2021-05-111-6/+4
| | | | | | | | | | -Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented.
* Added ability to visualize native shadersreduz2021-01-061-0/+2
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* RenderingServer reorganizationreduz2020-12-041-0/+470