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path: root/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
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* Use 16-bit index buffers instead of 32 when unnecessaryMatias N. Goldberg2023-09-031-9/+9
* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-1/+3
* Move roughness limiter and sort into their own classesBastiaan Olij2023-03-091-4/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Enable using filtering on boot image in RD rendererclayjohn2022-12-161-1/+8
* SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde2022-10-101-4/+2
* Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-5/+1
* Add various null checks in RenderingServerHaoyu Qiu2022-09-301-0/+4
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-3/+8
* Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-1/+1
* Add a Framebuffer cacheJuan Linietsky2022-08-051-0/+2
* Split dependency logicBastiaan Olij2022-06-281-6/+9
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-1/+0
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-0/+2
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-0/+2
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-5/+1
* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-2/+2
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-0/+2
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-0/+2
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-0/+2
* Merge pull request #58993 from notSanil/device-limit-exceeded-fixRémi Verschelde2022-03-171-1/+1
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| * Fix device limit exceeding for uniform buffernotSanil2022-03-161-1/+1
* | Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-5/+9
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* Add a UniformSet cachereduz2022-03-061-4/+7
* [Windows] Fix Vulkan driver crash on sub-window minimization.bruvzg2022-02-171-0/+3
* Revert "Add new scaling modes for splash screen"Rémi Verschelde2022-01-191-47/+13
* Add new scaling modes for splash screenSamuel Pedrajas2022-01-181-13/+47
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-2/+2
* Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-3/+3
* Construct values only when necessary.Anilforextra2021-09-251-1/+1
* Add source rectangle to blitBastiaan Olij2021-08-291-8/+18
* Fixes to mobile rendererreduz2021-08-171-0/+2
* Fix 'Attempted to remove invalid ID' errorsRafał Mikrut2021-07-311-1/+1
* Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij2021-07-251-0/+3
* Removes lines about window size from the console outputYuri Roubinsky2021-07-141-3/+0
* Fix Boot Splashreduz2021-07-031-3/+78
* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* Implement shader cachingreduz2021-05-311-0/+42
* Implementing blit shader with versionsBastiaan Olij2021-05-121-55/+40
* Create mobile rendererBastiaan Olij2021-05-031-1/+10
* Move clustered renderer functionalityBastiaan Olij2021-04-051-1/+1
* Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...Bastiaan Olij2021-03-101-1/+1
* Threaded optimizations to cull and renderreduz2021-01-051-4/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename RD uniform "type" to "uniform_type"Aaron Franke2020-12-041-1/+1
* RenderingServer reorganizationreduz2020-12-041-0/+183