| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1 | Spartan322 | 2024-10-22 | 1 | -0/+1 |
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| * | Don't include `core/io/image.h` in `core/os/os.h` | Yevhen Babiichuk (DustDFG) | 2024-10-18 | 1 | -0/+1 |
* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
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* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add... | Dario | 2024-10-02 | 1 | -0/+1 |
* | Fix regression around OpenGL swapchain optimisation for OpenXR | Bastiaan Olij | 2024-07-29 | 1 | -1/+1 |
* | Finish splitting functionality of the Vulkan and D3D12 backends into Renderin... | Dario | 2024-02-12 | 1 | -1/+0 |
* | Skip swapchain logic if there is nothing to present (Android OpenXR) | Bastiaan Olij | 2024-01-08 | 1 | -0/+1 |
* | Add option to enable HDR rendering in 2D | clayjohn | 2023-08-07 | 1 | -1/+1 |
* | Move roughness limiter and sort into their own classes | Bastiaan Olij | 2023-03-09 | 1 | -3/+0 |
* | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky | 2023-02-21 | 1 | -1/+2 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Add a Framebuffer cache | Juan Linietsky | 2022-08-05 | 1 | -0/+2 |
* | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky | 2022-07-25 | 1 | -1/+0 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -3/+4 |
* | Split dependency logic | Bastiaan Olij | 2022-06-28 | 1 | -3/+9 |
* | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | 2022-06-22 | 1 | -5/+9 |
* | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -1/+1 |
* | SkyShaders working | clayjohn | 2022-05-11 | 1 | -0/+1 |
* | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | 2022-05-02 | 1 | -7/+7 |
* | Moved particles into ParticlesStorage | Bastiaan Olij | 2022-04-17 | 1 | -0/+3 |
* | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij | 2022-04-17 | 1 | -0/+3 |
* | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | 2022-04-17 | 1 | -6/+0 |
* | Zero initialize all pointer class and struct members | Rémi Verschelde | 2022-04-04 | 1 | -4/+4 |
* | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij | 2022-04-02 | 1 | -0/+3 |
* | Extract global variable, shader and material storage | Bastiaan Olij | 2022-03-31 | 1 | -1/+4 |
* | Extract Decal and Decal atlas from Storage class | Bastiaan Olij | 2022-03-21 | 1 | -2/+5 |
* | Split dummy renderer classes into separate files | Bastiaan Olij | 2022-03-16 | 1 | -0/+6 |
* | Add a UniformSet cache | reduz | 2022-03-06 | 1 | -0/+2 |
* | Revert "Add new scaling modes for splash screen" | Rémi Verschelde | 2022-01-19 | 1 | -1/+1 |
* | Add new scaling modes for splash screen | Samuel Pedrajas | 2022-01-18 | 1 | -1/+1 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | 2021-11-23 | 1 | -2/+0 |
* | Add source rectangle to blit | Bastiaan Olij | 2021-08-29 | 1 | -1/+2 |
* | Use doubles for time in many other places | Aaron Franke | 2021-08-09 | 1 | -2/+2 |
* | Fix Boot Splash | reduz | 2021-07-03 | 1 | -1/+2 |
* | Implement shader caching | reduz | 2021-05-31 | 1 | -1/+1 |
* | Implementing blit shader with versions | Bastiaan Olij | 2021-05-12 | 1 | -5/+30 |
* | Create mobile renderer | Bastiaan Olij | 2021-05-03 | 1 | -0/+1 |
* | Move clustered renderer functionality | Bastiaan Olij | 2021-04-05 | 1 | -1/+1 |
* | Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so... | Bastiaan Olij | 2021-03-10 | 1 | -2/+2 |
* | Threaded optimizations to cull and render | reduz | 2021-01-05 | 1 | -2/+0 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+99 |