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path: root/servers/rendering/renderer_rd/renderer_compositor_rd.h
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* Merge pull request #97934 from adamscott/give-AThousandShips-a-breakThaddeus Crews2024-10-291-1/+1
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-1/+1
* | Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebasedClay John2024-10-291-0/+4
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| * Add Swappy & Pre-Transformed SwapchainMatias N. Goldberg2024-10-281-0/+4
* | Don't include `core/io/image.h` in `core/os/os.h`Yevhen Babiichuk (DustDFG)2024-10-181-0/+1
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* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-0/+1
* Fix regression around OpenGL swapchain optimisation for OpenXRBastiaan Olij2024-07-291-1/+1
* Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-121-1/+0
* Skip swapchain logic if there is nothing to present (Android OpenXR)Bastiaan Olij2024-01-081-0/+1
* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-1/+1
* Move roughness limiter and sort into their own classesBastiaan Olij2023-03-091-3/+0
* Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky2023-02-211-1/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add a Framebuffer cacheJuan Linietsky2022-08-051-0/+2
* Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky2022-07-251-1/+0
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+4
* Split dependency logicBastiaan Olij2022-06-281-3/+9
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-5/+9
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* SkyShaders workingclayjohn2022-05-111-0/+1
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-7/+7
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-0/+3
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-0/+3
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-6/+0
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-4/+4
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-0/+3
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-1/+4
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-2/+5
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+6
* Add a UniformSet cachereduz2022-03-061-0/+2
* Revert "Add new scaling modes for splash screen"Rémi Verschelde2022-01-191-1/+1
* Add new scaling modes for splash screenSamuel Pedrajas2022-01-181-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-2/+0
* Add source rectangle to blitBastiaan Olij2021-08-291-1/+2
* Use doubles for time in many other placesAaron Franke2021-08-091-2/+2
* Fix Boot Splashreduz2021-07-031-1/+2
* Implement shader cachingreduz2021-05-311-1/+1
* Implementing blit shader with versionsBastiaan Olij2021-05-121-5/+30
* Create mobile rendererBastiaan Olij2021-05-031-0/+1
* Move clustered renderer functionalityBastiaan Olij2021-04-051-1/+1
* Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...Bastiaan Olij2021-03-101-2/+2
* Threaded optimizations to cull and renderreduz2021-01-051-2/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* RenderingServer reorganizationreduz2020-12-041-0/+99