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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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renderer_compositor_rd.h
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Files
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
Thaddeus Crews
2024-10-29
1
-1
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+1
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
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+1
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Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
Clay John
2024-10-29
1
-0
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+4
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Add Swappy & Pre-Transformed Swapchain
Matias N. Goldberg
2024-10-28
1
-0
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+4
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Don't include `core/io/image.h` in `core/os/os.h`
Yevhen Babiichuk (DustDFG)
2024-10-18
1
-0
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+1
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-0
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+1
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Fix regression around OpenGL swapchain optimisation for OpenXR
Bastiaan Olij
2024-07-29
1
-1
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+1
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Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-1
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+0
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Skip swapchain logic if there is nothing to present (Android OpenXR)
Bastiaan Olij
2024-01-08
1
-0
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+1
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-1
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+1
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Move roughness limiter and sort into their own classes
Bastiaan Olij
2023-03-09
1
-3
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+0
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Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
1
-1
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Add a Framebuffer cache
Juan Linietsky
2022-08-05
1
-0
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+2
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Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
1
-1
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+0
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
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+4
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-3
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+9
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-5
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+9
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
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+1
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SkyShaders working
clayjohn
2022-05-11
1
-0
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+1
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-7
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+7
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Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-0
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+3
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Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
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+3
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Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-6
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+0
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Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-4
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+4
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
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+3
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-1
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+4
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Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-2
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+5
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
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+6
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Add a UniformSet cache
reduz
2022-03-06
1
-0
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+2
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Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-1
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+1
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Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-1
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-2
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+0
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Add source rectangle to blit
Bastiaan Olij
2021-08-29
1
-1
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+2
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Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-2
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+2
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Fix Boot Splash
reduz
2021-07-03
1
-1
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+2
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Implement shader caching
reduz
2021-05-31
1
-1
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+1
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Implementing blit shader with versions
Bastiaan Olij
2021-05-12
1
-5
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+30
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Create mobile renderer
Bastiaan Olij
2021-05-03
1
-0
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+1
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Move clustered renderer functionality
Bastiaan Olij
2021-04-05
1
-1
/
+1
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Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...
Bastiaan Olij
2021-03-10
1
-2
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+2
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Threaded optimizations to cull and render
reduz
2021-01-05
1
-2
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+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
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RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+99