| Commit message (Expand) | Author | Age | Files | Lines |
* | Don't include `core/io/image.h` in `core/os/os.h` | Yevhen Babiichuk (DustDFG) | 2024-10-18 | 1 | -0/+1 |
* | Jitter shadow map dithering pattern across frames when TAA is enabled | Hugo Locurcio | 2024-09-24 | 1 | -0/+1 |
* | Implement support for bicubic lightmap filtering | BlueCube3310 | 2024-08-19 | 1 | -0/+9 |
* | Make RenderSceneData take projection correction into account | Bastiaan Olij | 2024-06-27 | 1 | -0/+1 |
* | Disable camera_effects on some debug draw mode | ChristopheClaustre | 2024-06-19 | 1 | -1/+52 |
* | Skip rendering sky if viewport is set to transparent background | Bastiaan Olij | 2024-05-13 | 1 | -0/+4 |
* | Fixed unshaded mode lightmaps | Oxi | 2024-04-17 | 1 | -0/+1 |
* | Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals | Hugo Locurcio | 2024-03-07 | 1 | -1/+8 |
* | Implement hooks into renderer | Bastiaan Olij | 2024-02-18 | 1 | -1/+73 |
* | Fix shadows for billboarded Sprite3D's | Erik Johnson | 2024-02-13 | 1 | -0/+1 |
* | Acyclic Command Graph for RenderingDevice. | Dario | 2024-01-08 | 1 | -10/+2 |
* | Use best fit normals for storing screen space normals | clayjohn | 2023-12-21 | 1 | -1/+1 |
* | Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene | Bastiaan Olij | 2023-11-16 | 1 | -0/+3 |
* | Merge pull request #83649 from BastiaanOlij/no_2d_stereo | Rémi Verschelde | 2023-10-25 | 1 | -1/+15 |
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| * | Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue. | Bastiaan Olij | 2023-10-20 | 1 | -1/+15 |
* | | Add an extra backbuffer color texture that can be used when an upscaler is in... | Dario | 2023-10-17 | 1 | -6/+20 |
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* | Use internal texture at internal resolution for calculating luminance. | Dario | 2023-09-29 | 1 | -1/+1 |
* | Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. | Dario | 2023-09-25 | 1 | -12/+25 |
* | Improve visual feedback when using the motion vectors debug view option. | Dario | 2023-08-28 | 1 | -2/+1 |
* | Merge pull request #80215 from clayjohn/HDR-2D | Rémi Verschelde | 2023-08-08 | 1 | -0/+4 |
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| * | Add option to enable HDR rendering in 2D | clayjohn | 2023-08-07 | 1 | -0/+4 |
* | | Fix various typos with codespell | Rémi Verschelde | 2023-08-07 | 1 | -3/+3 |
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* | Draw frustum splices ontop of direction shadow atlas for debug purposes | Bastiaan Olij | 2023-06-11 | 1 | -13/+38 |
* | Take 3D resolution scaling into account for mesh LOD | Arman Elgudzhyan | 2023-05-20 | 1 | -1/+6 |
* | Merge pull request #69001 from dzil123/fix_rendering_checks | Rémi Verschelde | 2023-02-13 | 1 | -0/+2 |
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| * | Fix various missing rendering parameter checks | dzil123 | 2022-11-22 | 1 | -0/+2 |
* | | Add layer slice support to render device and render buffers | Bastiaan Olij | 2023-02-03 | 1 | -3/+3 |
* | | Fix SSAO/SSIl being applied to reflection probes | Bastiaan Olij | 2023-01-30 | 1 | -5/+7 |
* | | Make screen texture and depth texture work in Multiview | Bastiaan Olij | 2023-01-25 | 1 | -0/+10 |
* | | Improving communication of scaling settings to renderer implementation | Bastiaan Olij | 2023-01-13 | 1 | -5/+2 |
* | | Move luminance effect into its own class and use new buffers system | Bastiaan Olij | 2023-01-07 | 1 | -69/+16 |
* | | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | | Merge pull request #70253 from BastiaanOlij/cleanup_sky_render | Rémi Verschelde | 2022-12-23 | 1 | -3/+13 |
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| * | | Cleanup and improve sky render | Bastiaan Olij | 2022-12-23 | 1 | -3/+13 |
* | | | Move SDFGI update logic into clustered renderer | Bastiaan Olij | 2022-12-24 | 1 | -93/+0 |
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* | | Remove high quality glow as it is not any higher quality than regular glow | clayjohn | 2022-12-13 | 1 | -9/+4 |
* | | Check if VRS is supported on creating VRS object | Lily Garcia | 2022-12-07 | 1 | -1/+4 |
* | | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour | 2022-12-03 | 1 | -0/+1 |
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* | Make some Image methods static | kobewi | 2022-10-14 | 1 | -15/+5 |
* | Use radial distance for making LOD decisions. | TechnoPorg | 2022-10-12 | 1 | -1/+0 |
* | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg | 2022-10-07 | 1 | -5/+5 |
* | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | 2022-10-05 | 1 | -5/+5 |
* | Moving SSEffects settings into class | Bastiaan Olij | 2022-10-04 | 1 | -46/+0 |
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij | 2022-10-04 | 1 | -2448/+62 |
* | Add various null checks in RenderingServer | Haoyu Qiu | 2022-09-30 | 1 | -0/+1 |
* | Fix MSVC warning C4702: unreachable code | Rémi Verschelde | 2022-09-28 | 1 | -2/+0 |
* | Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 | Rémi Verschelde | 2022-09-22 | 1 | -1/+1 |
* | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn | 2022-09-19 | 1 | -2/+2 |
* | Extract shared scene data into a separate class | Bastiaan Olij | 2022-09-15 | 1 | -52/+71 |
* | Properly scale SSR reflection based on metallic value for dielectric materials | clayjohn | 2022-09-09 | 1 | -2/+2 |