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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
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* Improve visual feedback when using the motion vectors debug view option.Dario2023-08-281-2/+1
* Merge pull request #80215 from clayjohn/HDR-2DRémi Verschelde2023-08-081-0/+4
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| * Add option to enable HDR rendering in 2Dclayjohn2023-08-071-0/+4
* | Fix various typos with codespellRémi Verschelde2023-08-071-3/+3
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* Draw frustum splices ontop of direction shadow atlas for debug purposesBastiaan Olij2023-06-111-13/+38
* Take 3D resolution scaling into account for mesh LODArman Elgudzhyan2023-05-201-1/+6
* Merge pull request #69001 from dzil123/fix_rendering_checksRémi Verschelde2023-02-131-0/+2
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| * Fix various missing rendering parameter checksdzil1232022-11-221-0/+2
* | Add layer slice support to render device and render buffersBastiaan Olij2023-02-031-3/+3
* | Fix SSAO/SSIl being applied to reflection probesBastiaan Olij2023-01-301-5/+7
* | Make screen texture and depth texture work in MultiviewBastiaan Olij2023-01-251-0/+10
* | Improving communication of scaling settings to renderer implementationBastiaan Olij2023-01-131-5/+2
* | Move luminance effect into its own class and use new buffers systemBastiaan Olij2023-01-071-69/+16
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde2022-12-231-3/+13
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| * | Cleanup and improve sky renderBastiaan Olij2022-12-231-3/+13
* | | Move SDFGI update logic into clustered rendererBastiaan Olij2022-12-241-93/+0
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* | Remove high quality glow as it is not any higher quality than regular glowclayjohn2022-12-131-9/+4
* | Check if VRS is supported on creating VRS objectLily Garcia2022-12-071-1/+4
* | Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour2022-12-031-0/+1
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* Make some Image methods statickobewi2022-10-141-15/+5
* Use radial distance for making LOD decisions.TechnoPorg2022-10-121-1/+0
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-5/+5
* Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-5/+5
* Moving SSEffects settings into classBastiaan Olij2022-10-041-46/+0
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-2448/+62
* Add various null checks in RenderingServerHaoyu Qiu2022-09-301-0/+1
* Fix MSVC warning C4702: unreachable codeRémi Verschelde2022-09-281-2/+0
* Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1Rémi Verschelde2022-09-221-1/+1
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-2/+2
* Extract shared scene data into a separate classBastiaan Olij2022-09-151-52/+71
* Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn2022-09-091-2/+2
* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-1/+1
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| * Change Array arguments to TypedArraykobewi2022-09-011-1/+1
* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-980/+379
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-97/+96
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* Add a per-light volumetric fog energy propertyHugo Locurcio2022-08-301-2/+2
* Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde2022-08-301-4/+4
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| * Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-4/+4
* | Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-biasRémi Verschelde2022-08-261-0/+13
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| * | Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabledHugo Locurcio2022-08-251-0/+13
* | | Rename `str2var` to `str_to_var` and similarMicky2022-08-261-4/+4
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* | Merge pull request #64110 from Geometror/fix-light-shadow-offHugo Locurcio2022-08-201-2/+8
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| * Fix OmniLight/SpotLight shadow opacity calculationHendrik Brucker2022-08-201-2/+8
* | Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio2022-08-101-2/+1
* | Fix resource leaks in VoxelGIBastiaan Olij2022-08-091-13/+2
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* Add a shadow opacity property to Light3DHugo Locurcio2022-08-071-7/+14
* Changed storage structs to privateBastiaan Olij2022-08-011-10/+10
* Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde2022-07-291-383/+85
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| * Restructure environment in render implementationBastiaan Olij2022-07-291-383/+85