index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
/
renderer_scene_render_rd.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Implement occlusion culling
jfons
2021-04-23
1
-3
/
+10
*
Fix reflection probe
Bastiaan Olij
2021-04-21
1
-1
/
+1
*
Remove low_end option from renderer, being replaced by separate implementation
Bastiaan Olij
2021-04-09
1
-28
/
+7
*
Move clustered renderer functionality
Bastiaan Olij
2021-04-05
1
-18
/
+47
*
Combine init_gi and init_sdfgi into a single init
Bastiaan Olij
2021-03-11
1
-6
/
+3
*
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
Bastiaan Olij
2021-03-04
1
-13
/
+3
*
Moving GI code into RendererServerGIRD
Bastiaan Olij
2021-02-25
1
-4921
/
+183
*
Reorganize Project Settings
reduz
2021-02-18
1
-30
/
+30
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-10
/
+28
*
Improve SDFGI indirect light feedback loop
reduz
2021-02-07
1
-7
/
+16
*
Invert spotlight angle attenuation
jfons
2021-02-07
1
-8
/
+8
*
Simplify Volumetric Fog
reduz
2021-02-06
1
-248
/
+7
*
Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
1
-4
/
+33
*
Fixes to get Godot running again on Intel IGP
reduz
2021-02-05
1
-8
/
+8
*
Rewrote how barriers work for faster rendering
reduz
2021-02-04
1
-317
/
+554
*
Don't use trashy max_decals value to prevent crashes
Rafał Mikrut
2021-02-01
1
-8
/
+8
*
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
1
-1
/
+1
|
\
|
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-1
/
+1
*
|
Reorganize RenderingDevice barriers
reduz
2021-01-26
1
-25
/
+28
*
|
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
1
-0
/
+9
*
|
Shadow map rendering optimization
reduz
2021-01-24
1
-94
/
+79
*
|
Several GI related optimizations and fixes
reduz
2021-01-24
1
-34
/
+142
*
|
Merge pull request #44668 from clayjohn/VULKAN-downsample
Rémi Verschelde
2021-01-20
1
-7
/
+5
|
\
\
|
*
|
Use cubemap downsampler for reflection mipmaps
clayjohn
2020-12-24
1
-7
/
+5
*
|
|
Added GPU based cluster builder
reduz
2021-01-19
1
-238
/
+441
*
|
|
Shader optimizations to reduce VGPR usage and increase occupancy
reduz
2021-01-19
1
-26
/
+16
*
|
|
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
1
-2
/
+14
|
|
/
|
/
|
*
|
Added ability to visualize native shaders
reduz
2021-01-06
1
-0
/
+6
*
|
Reorganize renderer code.
reduz
2021-01-05
1
-19
/
+36
*
|
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-04
1
-2
/
+2
|
\
\
|
*
|
SSAO cleanup and fixes
clayjohn
2021-01-03
1
-2
/
+2
*
|
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
|
/
/
*
|
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
*
|
Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
Rémi Verschelde
2020-12-27
1
-1
/
+0
|
\
\
|
*
|
Cleanup leftover functions from adding SSAO
clayjohn
2020-12-26
1
-1
/
+0
|
|
/
*
/
Rewrite culling to be more cache/thread friendly.
reduz
2020-12-26
1
-4
/
+4
|
/
*
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
1
-54
/
+69
*
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-48
/
+126
*
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-5
/
+12
*
Static analyzer fixes:
bruvzg
2020-12-09
1
-5
/
+4
*
Add support for low-end 3D rendering.
reduz
2020-12-07
1
-114
/
+154
*
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
1
-16
/
+16
*
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
1
-146
/
+146
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+8477