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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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shader_compiler_rd.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-08-13
1
-2
/
+2
*
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
1
-2
/
+2
|
\
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*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
|
Fix various typos with codespell
luz paz
2021-07-25
1
-2
/
+2
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/
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-6
/
+6
*
Add error marking to the shader error console output
Hugo Locurcio
2021-07-17
1
-1
/
+7
*
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-08
1
-1
/
+0
*
Implement shader caching
reduz
2021-05-31
1
-36
/
+65
*
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
1
-19
/
+40
*
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-19
1
-0
/
+3
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-53
/
+30
*
Reorganize Project Settings
reduz
2021-02-18
1
-2
/
+2
*
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-02-11
1
-2
/
+62
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-4
/
+4
*
Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-27
1
-5
/
+8
*
Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-17
1
-1
/
+5
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+1452