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path: root/servers/rendering/renderer_rd/shader_compiler_rd.cpp
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* Fix shader crash when using local var with the same name as varyingYuri Roubinsky2021-08-131-2/+2
* Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde2021-07-251-2/+2
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| * Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-2/+2
* | Fix various typos with codespellluz paz2021-07-251-2/+2
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-6/+6
* Add error marking to the shader error console outputHugo Locurcio2021-07-171-1/+7
* Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky2021-06-081-1/+0
* Implement shader cachingreduz2021-05-311-36/+65
* Allow shader arrays to be passed as parameters and return valueYuri Roubinsky2021-05-221-19/+40
* Implements length() shader function for arrays in structsYuri Roubinsky2021-05-191-0/+3
* Refactor GLSL shader compilationreduz2021-04-141-53/+30
* Reorganize Project Settingsreduz2021-02-181-2/+2
* Allow passing varying from fragment to light shader functionYuri Roubinsky2021-02-111-2/+62
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Consistently use normal_mapMarcel Admiraal2020-12-291-4/+4
* Fix using post-init shader array constructorsYuri Roubinsky2020-12-271-5/+8
* Added support for constants in shader `case` and array size declarationYuri Roubinsky2020-12-171-1/+5
* RenderingServer reorganizationreduz2020-12-041-0/+1452