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path: root/servers/rendering/renderer_rd/shaders/bokeh_dof.glsl
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* Split out bokeh_dof and copy effectsBastiaan Olij2022-05-111-215/+0
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* Implemented raster versions of bokeh shaders to replace broken gaussian ↵Bastiaan Olij2021-08-131-37/+1
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* Refactor GLSL shader compilationreduz2021-04-141-1/+1
| | | | | | | | -Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
* RenderingServer reorganizationreduz2020-12-041-0/+251