| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Split out bokeh_dof and copy effects | Bastiaan Olij | 2022-05-11 | 1 | -215/+0 |
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| * | Implemented raster versions of bokeh shaders to replace broken gaussian ↵ | Bastiaan Olij | 2021-08-13 | 1 | -37/+1 |
| | | | | | implementation | ||||
| * | Refactor GLSL shader compilation | reduz | 2021-04-14 | 1 | -1/+1 |
| | | | | | | | | | -Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process(). | ||||
| * | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+251 |
