| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Implement Label3D node. | bruvzg | 2022-04-22 | 1 | -4/+0 |
| * | Rename several transform built-ins in shaders | Yuri Roubinsky | 2022-03-18 | 1 | -3/+3 |
| * | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | 2021-10-28 | 1 | -23/+22 |
| * | Makes FontData importable resource. | bruvzg | 2021-08-27 | 1 | -1/+36 |
| * | Fixes Mesh2D drawn without modulation | Gilles Roudière | 2021-06-23 | 1 | -1/+1 |
| * | Support for 2D particles to collide against SDF | reduz | 2021-05-23 | 1 | -14/+12 |
| * | Fixes missng 2D engine bits | reduz | 2021-05-11 | 1 | -29/+73 |
| * | Refactor GLSL shader compilation | reduz | 2021-04-14 | 1 | -34/+24 |
| * | Fix LIGHT compilation for canvas shader | Yuri Roubinsky | 2021-01-09 | 1 | -5/+5 |
| * | fix inconsistent normal map shader variable naming | Hendrik Brucker | 2021-01-04 | 1 | -2/+2 |
| * | Consistently use normal_map | Marcel Admiraal | 2020-12-29 | 1 | -2/+2 |
| * | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+672 |
