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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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canvas.glsl
Commit message (
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Author
Age
Files
Lines
*
2D: Fix various issues and minor performance optimisations
Stuart Carnie
2024-10-30
1
-6
/
+2
*
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-94
/
+89
*
Clamp UV-coordinates to centers of outermost texels when configured to do so
Patrick Owen
2024-09-29
1
-1
/
+2
*
Calculate pixel snap in canvas space instead of world space
clayjohn
2024-09-20
1
-2
/
+2
*
Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-6
/
+6
*
2D: Add batching to RendererCanvasRenderRD
Stuart Carnie
2024-09-12
1
-40
/
+52
*
Remove unused flag and code
Stuart Carnie
2024-06-20
1
-7
/
+0
*
Exit light calculation early when pixel outside of light bounding rectangle
clayjohn
2024-04-19
1
-4
/
+6
*
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Rémi Verschelde
2024-02-08
1
-2
/
+25
|
\
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*
Add custom shader attributes to Canvas Item Shaders
Giwayume
2024-01-23
1
-2
/
+25
*
|
Fix 2D normals for transposed texture
kleonc
2024-01-15
1
-0
/
+3
|
/
*
Add option to use world coordinates in canvas item shader
Patrick
2023-08-30
1
-1
/
+5
*
Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-4
/
+11
*
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
1
-3
/
+3
|
\
|
*
replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-3
/
+3
*
|
Fix "Light Only" mode of `CanvasItemMaterial`
Danil Alexeev
2023-05-13
1
-1
/
+11
|
/
*
Clamp normal when calculating 2D lighting to avoid artifacts
clayjohn
2023-04-18
1
-1
/
+1
*
fix normal map not flipping in sprite2D
jainl28patel
2023-01-14
1
-0
/
+6
*
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-18
1
-42
/
+0
*
Code simplifications
Markus Sauermann
2022-10-18
1
-14
/
+1
*
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-12
1
-11
/
+9
*
Clean up canvas light shader API.
clayjohn
2022-09-28
1
-1
/
+8
*
Merge pull request #66370 from bitbrain/fix-light2d-blend-modes
Rémi Verschelde
2022-09-27
1
-0
/
+6
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\
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*
fix broken 2D light blending, addresses #49922
Miguel Gonzalez Sanchez
2022-09-24
1
-0
/
+6
*
|
do not apply modulate on canvas when unshaded is set
Miguel Gonzalez Sanchez
2022-09-25
1
-1
/
+1
|
/
*
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-1
/
+7
*
Implement Label3D node.
bruvzg
2022-04-22
1
-4
/
+0
*
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-3
/
+3
*
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
1
-23
/
+22
*
Makes FontData importable resource.
bruvzg
2021-08-27
1
-1
/
+36
*
Fixes Mesh2D drawn without modulation
Gilles Roudière
2021-06-23
1
-1
/
+1
*
Support for 2D particles to collide against SDF
reduz
2021-05-23
1
-14
/
+12
*
Fixes missng 2D engine bits
reduz
2021-05-11
1
-29
/
+73
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-34
/
+24
*
Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-09
1
-5
/
+5
*
fix inconsistent normal map shader variable naming
Hendrik Brucker
2021-01-04
1
-2
/
+2
*
Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-2
/
+2
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+672