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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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shaders
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canvas_uniforms_inc.glsl
Commit message (
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Author
Age
Files
Lines
*
2D: Fix various issues and minor performance optimisations
Stuart Carnie
2024-10-30
1
-4
/
+4
*
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-7
/
+31
*
Combine texture and instance data into one uniform set in the 2D renderer
clayjohn
2024-09-27
1
-5
/
+5
*
2D: Add batching to RendererCanvasRenderRD
Stuart Carnie
2024-09-12
1
-7
/
+20
*
Remove unused flag and code
Stuart Carnie
2024-06-20
1
-1
/
+0
*
Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-1
/
+1
*
replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-14
/
+1
*
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
1
-1
/
+1
*
fix normal map not flipping in sprite2D
jainl28patel
2023-01-14
1
-0
/
+3
*
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
/
+1
*
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-2
/
+2
*
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-02-11
1
-1
/
+1
*
Makes FontData importable resource.
bruvzg
2021-08-27
1
-0
/
+2
*
Fixes missng 2D engine bits
reduz
2021-05-11
1
-6
/
+4
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+162