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path: root/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl
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* 2D: Fix various issues and minor performance optimisationsStuart Carnie2024-10-301-4/+4
* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-7/+31
* Combine texture and instance data into one uniform set in the 2D rendererclayjohn2024-09-271-5/+5
* 2D: Add batching to RendererCanvasRenderRDStuart Carnie2024-09-121-7/+20
* Remove unused flag and codeStuart Carnie2024-06-201-1/+0
* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-1/+1
* replace sampler arrays with constant sampler elementsChibiDenDen2023-06-221-14/+1
* Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn2023-01-181-1/+1
* fix normal map not flipping in sprite2Djainl28patel2023-01-141-0/+3
* Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-0/+1
* Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-2/+2
* RendererRD: Remove binding specifier for push constantsRémi Verschelde2022-02-111-1/+1
* Makes FontData importable resource.bruvzg2021-08-271-0/+2
* Fixes missng 2D engine bitsreduz2021-05-111-6/+4
* RenderingServer reorganizationreduz2020-12-041-0/+162