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path: root/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl
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* Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij2022-06-241-145/+0
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* Porting cubemap compute shaders to raster for the mobile rendererBastiaan Olij2021-08-011-47/+1
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* Refactor GLSL shader compilationreduz2021-04-141-1/+1
| | | | | | | | -Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
* RenderingServer reorganizationreduz2020-12-041-0/+191