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Redot Engine – Multi-platform 2D and 3D game engine
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Age
Files
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Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
2
-1
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+3
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Fade out SSR with roughness so that it doesn't show at high roughness amounts
clayjohn
2022-12-09
1
-1
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+4
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Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
1
-11
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+0
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Merge pull request #68710 from BastiaanOlij/fix_vrs
Rémi Verschelde
2022-11-18
1
-3
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+11
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Fix VRS issues
Bastiaan Olij
2022-11-17
1
-3
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+11
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Finish implementing Canvas Background mode
clayjohn
2022-11-17
1
-21
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+34
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Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-11-10
3
-32
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+47
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Ensure vulkan subgroups are disabled for MoltenVK
Gordon MacPherson
2022-10-26
1
-0
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+2
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Fixing artifacts in SSR
Bastiaan Olij
2022-10-04
1
-9
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+25
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Merge pull request #66466 from clayjohn/FXAA-fix
Rémi Verschelde
2022-09-27
1
-8
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+8
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Take FXAA samples from half-pixel coordinates to improve quality
clayjohn
2022-09-26
1
-8
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+8
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Merge pull request #66317 from clayjohn/debanding-bug
Rémi Verschelde
2022-09-27
1
-6
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+6
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Move deband to end of tonemapping.
clayjohn
2022-09-23
1
-6
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+6
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Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-26
1
-1
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+1
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Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
Rémi Verschelde
2022-09-15
2
-8
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+6
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Fix DoF artifacting at high blur amounts
ceLoFaN
2022-09-05
2
-8
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+6
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Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-09
1
-12
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+9
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Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
3
-0
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+756
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
7
-10
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+43
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Properly scale depth in bokeh_dof effect so that setting distance to blur eff...
clayjohn
2022-08-12
2
-2
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+2
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Fade screen-space reflection towards inner margin
Hugo Locurcio
2022-08-03
1
-6
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+7
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Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
14
-0
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+2591
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
2
-3
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+77
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SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-02
1
-1
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+1
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Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-24
9
-0
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+1259
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-0
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+236
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Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-06-15
1
-4
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+5
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Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-18
1
-12
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+13
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Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-11
8
-2
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+1175
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Splitting tonemapper into its own class
Bastiaan Olij
2022-04-28
2
-0
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+474
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