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| * | Various fixes and documentation for CanvasGroupclayjohn2022-12-132-1/+3
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* / Fade out SSR with roughness so that it doesn't show at high roughness amountsclayjohn2022-12-091-1/+4
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* Properly remap roughness when reading from radiance mapclayjohn2022-12-021-11/+0
* Merge pull request #68710 from BastiaanOlij/fix_vrsRémi Verschelde2022-11-181-3/+11
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| * Fix VRS issuesBastiaan Olij2022-11-171-3/+11
* | Finish implementing Canvas Background modeclayjohn2022-11-171-21/+34
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* Use raster versions of copy effects for 2D operations when using the mobile r...clayjohn2022-11-103-32/+47
* Ensure vulkan subgroups are disabled for MoltenVKGordon MacPherson2022-10-261-0/+2
* Fixing artifacts in SSRBastiaan Olij2022-10-041-9/+25
* Merge pull request #66466 from clayjohn/FXAA-fixRémi Verschelde2022-09-271-8/+8
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| * Take FXAA samples from half-pixel coordinates to improve qualityclayjohn2022-09-261-8/+8
* | Merge pull request #66317 from clayjohn/debanding-bugRémi Verschelde2022-09-271-6/+6
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| * Move deband to end of tonemapping.clayjohn2022-09-231-6/+6
* | Make dependencies with shader includes in subfoldersBastiaan Olij2022-09-261-1/+1
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* Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blurRémi Verschelde2022-09-152-8/+6
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| * Fix DoF artifacting at high blur amountsceLoFaN2022-09-052-8/+6
* | Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn2022-09-091-12/+9
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* Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-013-0/+756
* Implement Physical Light Units as an optional setting.clayjohn2022-08-317-10/+43
* Properly scale depth in bokeh_dof effect so that setting distance to blur eff...clayjohn2022-08-122-2/+2
* Fade screen-space reflection towards inner marginHugo Locurcio2022-08-031-6/+7
* Move screen space effects into a separate classBastiaan Olij2022-07-1914-0/+2591
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-172-3/+77
* SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde2022-07-021-1/+1
* Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij2022-06-249-0/+1259
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-0/+236
* Fix glow in Mix mode not working correctly when FXAA is enabledHugo Locurcio2022-06-151-4/+5
* Fix tonemapper shader to correctly apply alpha channelYuri Rubinsky2022-05-181-12/+13
* Split out bokeh_dof and copy effectsBastiaan Olij2022-05-118-2/+1175
* Splitting tonemapper into its own classBastiaan Olij2022-04-282-0/+474