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Redot Engine – Multi-platform 2D and 3D game engine
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
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+2
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Merge pull request #99220 from Flarkk/fix_sss_reverse_z
Thaddeus Crews
2024-11-27
1
-2
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+2
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Fix SSS with reverse-z
Florent Guiocheau
2024-11-26
1
-2
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+2
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
-1
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+0
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Style: Add 19.1.0 LLVM options to `.clang-format`
Thaddeus Crews
2024-11-22
1
-1
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+0
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-4
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+1
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Add dependency detection improvements to the render graph.
Dario
2024-11-01
1
-4
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+1
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Merge pull request #96923 from Repiteo/style/warning-admonition
Rémi Verschelde
2024-09-26
2
-5
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+9
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Style: Add `WARNING:` as new comment admonition
Thaddeus Crews
2024-09-25
2
-5
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+9
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
2
-0
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+2
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Fix incorrect Reinhard tonemap operator
Rie
2024-09-25
1
-2
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+6
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Merge pull request #86809 from clayjohn/TAA-disocclusion
Rémi Verschelde
2024-09-03
1
-1
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+3
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Tune TAA disocclusion scale to avoid rejecting all samples during motion.
clayjohn
2024-01-04
1
-1
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+3
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Use transformed roughness instead of raw roughness to calculate roughness fad...
clayjohn
2024-08-12
1
-1
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+1
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Merge pull request #92817 from Alex2782/fix_glsl_Mali-G
Rémi Verschelde
2024-07-22
2
-6
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+32
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Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
Alexander Hartmann
2024-07-20
2
-6
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+32
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Merge pull request #94184 from mertkasar/ssr-rotation-fix
Rémi Verschelde
2024-07-17
2
-2
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+2
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Fix SSR orientation issues when using orthogonal camera
Mert Kasar
2024-07-12
2
-2
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+2
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Properly linearize depth buffer for SSAO when using orthogonal camera
clayjohn
2024-07-09
1
-2
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+2
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Fix various typos with codespell
Rémi Verschelde
2024-05-07
1
-1
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+1
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
1
-14
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+32
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Fix issue with copy shader not working in multiview
Bastiaan Olij
2024-04-23
1
-1
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+1
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Use a src rect for copying from screen with CanvasGroup in the mobile backend
clayjohn
2024-04-17
1
-0
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+5
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
4
-9
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+9
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Consistantly use USE_MULTIVIEW as the define in shaders
Bastiaan Olij
2024-03-11
3
-44
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+44
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Fix SSR not working properly in stereo
Bastiaan Olij
2024-01-09
1
-1
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+1
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Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-0
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+5
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Use best fit normals for storing screen space normals
clayjohn
2023-12-21
5
-25
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+30
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Fix cubemap downsampler logic
Bastiaan Olij
2023-10-31
1
-1
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+1
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Merge pull request #79921 from mandryskowski/ssr_transparency
Rémi Verschelde
2023-10-11
1
-18
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+29
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Fresnel should darken the SSR reflections instead of blending them with specu...
mandryskowski
2023-10-11
1
-18
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+29
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Optimizing glow behaviour
Raffaele Picca
2023-09-26
1
-6
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+19
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
12
-1
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+104
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Merge pull request #81074 from DarioSamo/flip-motion-vectors
Rémi Verschelde
2023-08-29
1
-1
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+1
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Flip convention of motion vector to point from current pixel to the previous ...
Dario
2023-08-28
1
-1
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+1
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Improve visual feedback when using the motion vectors debug view option.
Dario
2023-08-28
1
-0
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+80
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Merge pull request #80215 from clayjohn/HDR-2D
Rémi Verschelde
2023-08-08
2
-21
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+29
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
2
-21
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+29
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Merge pull request #80311 from darksylinc/matias-fullscreen-tri
Rémi Verschelde
2023-08-07
9
-38
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+29
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Use fullscreen tri instead of quad
Matias N. Goldberg
2023-08-05
9
-38
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+29
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Fix various typos with codespell
Rémi Verschelde
2023-08-07
1
-1
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+1
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Revert the change of the limit for interpolation of R0 with respect to metall...
mandryskowski
2023-07-18
1
-1
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+3
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Draw frustum splices ontop of direction shadow atlas for debug purposes
Bastiaan Olij
2023-06-11
1
-0
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+41
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Use proper UV in cubemap downsampler raster
clayjohn
2023-05-03
1
-103
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+101
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Fix the limit for interpolation of R0 with respect to metallic and SSR
mightygoat
2023-04-06
1
-3
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+2
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Move roughness limiter and sort into their own classes
Bastiaan Olij
2023-03-09
2
-0
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+273
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Increase SSAO and SSIL bias to account for variance in mipmap generation
clayjohn
2023-02-21
2
-4
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+4
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Fix sampling bug when SSAO is using half size
clayjohn
2023-02-16
1
-10
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+5
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Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
8
-18
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+18
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