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authorRémi Verschelde <rverschelde@gmail.com>2023-08-29 12:46:44 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-08-29 12:46:44 +0200
commita6c72f982957d5f61b07b81ded96a023c79854c6 (patch)
treec47bc1b4fe97fa1764e65754444cc530f416cdf5 /servers/rendering/renderer_rd/shaders/effects
parentb272d7ed58375320e59962559c0724c34b1a5123 (diff)
parentf14c944c21a7ff37365f2d38800e96a4ce062455 (diff)
downloadredot-engine-a6c72f982957d5f61b07b81ded96a023c79854c6.tar.gz
Merge pull request #81074 from DarioSamo/flip-motion-vectors
Flip convention of motion vectors.
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/effects')
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl b/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl
index 02566d8e35..e50397cc5d 100644
--- a/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl
@@ -320,7 +320,7 @@ vec3 temporal_antialiasing(uvec2 pos_group_top_left, uvec2 pos_group, uvec2 pos_
vec2 velocity = imageLoad(velocity_buffer, ivec2(pos_screen)).xy;
// Get reprojected uv
- vec2 uv_reprojected = uv - velocity;
+ vec2 uv_reprojected = uv + velocity;
// Get input color
vec3 color_input = load_color(pos_group);