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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-29 12:46:44 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-29 12:46:44 +0200 |
| commit | a6c72f982957d5f61b07b81ded96a023c79854c6 (patch) | |
| tree | c47bc1b4fe97fa1764e65754444cc530f416cdf5 /servers/rendering/renderer_rd/shaders/effects | |
| parent | b272d7ed58375320e59962559c0724c34b1a5123 (diff) | |
| parent | f14c944c21a7ff37365f2d38800e96a4ce062455 (diff) | |
| download | redot-engine-a6c72f982957d5f61b07b81ded96a023c79854c6.tar.gz | |
Merge pull request #81074 from DarioSamo/flip-motion-vectors
Flip convention of motion vectors.
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/effects')
| -rw-r--r-- | servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl b/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl index 02566d8e35..e50397cc5d 100644 --- a/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl @@ -320,7 +320,7 @@ vec3 temporal_antialiasing(uvec2 pos_group_top_left, uvec2 pos_group, uvec2 pos_ vec2 velocity = imageLoad(velocity_buffer, ivec2(pos_screen)).xy; // Get reprojected uv - vec2 uv_reprojected = uv - velocity; + vec2 uv_reprojected = uv + velocity; // Get input color vec3 color_input = load_color(pos_group); |
