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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
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Fix soft shadows by increasing the bit count for specialization constants.
Dario
2024-10-28
1
-10
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+19
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Move preprocessor to end of line for iterator, remove redeclaration incompati...
EnlightenedOne
2024-10-14
1
-5
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+1
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
2
-61
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+149
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Implement vertex shading
ywmaa
2024-09-29
1
-182
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+144
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Merge pull request #97428 from clayjohn/shadow-filter-jitter-rebase
Rémi Verschelde
2024-09-26
1
-18
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+18
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Jitter shadow map dithering pattern across frames when TAA is enabled
Hugo Locurcio
2024-09-24
1
-18
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+18
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
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+1
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Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-6
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+6
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LightmapGI: Pack L1 SH coefficients for directional lightmaps
BlueCube3310
2024-09-05
1
-9
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+9
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Add `CLIP_SPACE_FAR` built-in to spatial shader
Chaosus
2024-08-27
1
-0
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+2
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Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
Rémi Verschelde
2024-08-25
1
-11
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+4
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Use correct lightmap coefficients to ensure that the directional lightmap mod...
clayjohn
2024-08-21
1
-11
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+4
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Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Rémi Verschelde
2024-08-20
2
-6
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+85
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Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
2
-6
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+85
*
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Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrix
Rémi Verschelde
2024-08-20
1
-0
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+7
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Add model_normal_matrix for fragment shader
jsjtxietian
2024-08-20
1
-0
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+7
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Merge pull request #92213 from clayjohn/ambient-disabled
Rémi Verschelde
2024-08-19
1
-10
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+12
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Disable all sources of ambient light when `ambient_light_disabled` render mod...
clayjohn
2024-05-21
1
-10
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+12
*
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Fix undefined `alpha_scissor` in standard shader
jsjtxietian
2024-08-15
1
-1
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+1
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Fix position from vertex shader partially uninitialized
Pedro J. Estébanez
2024-07-23
1
-1
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+1
*
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Use a spec constant to control whether the MultiMesh branch is used in the ve...
clayjohn
2024-07-12
1
-4
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+6
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reverted naming to premul alpha (no T)
QbieShay
2024-05-01
1
-4
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+4
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Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
1
-0
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+6
*
Fix issue in shadow to opacity
Bastiaan Olij
2024-04-26
1
-10
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+2
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Add LIGHT_VERTEX to fragment shader
Rob Blanckaert
2024-04-25
1
-0
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+13
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-2
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+2
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Add optional depth fog
Eidolon
2024-02-17
1
-1
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+10
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Add ivec variants to multiview_uv for stereo rendering
Bastiaan Olij
2024-01-23
1
-0
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+12
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Use best fit normals for storing screen space normals
clayjohn
2023-12-21
1
-0
/
+1
*
Merge pull request #82668 from mrjustaguy/master
Yuri Sizov
2023-12-18
1
-5
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+5
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Improve Split Blending
mrjustaguy
2023-10-02
1
-5
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+5
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Reduce the number of samplers used by the scene shaders
clayjohn
2023-12-15
2
-17
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+6
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Use render pass uniform set to store viewport samplers.
clayjohn
2023-11-08
2
-31
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+56
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Fix bug with alpha to coverage by enabling depth discard when using alpha to ...
clayjohn
2023-10-30
1
-4
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+2
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Only perform modelview transform on tangent and binormal when vertex shader i...
clayjohn
2023-10-05
1
-2
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+1
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
2
-56
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+105
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Fix LightmapGI shading sometimes being unlit or black
bitsawer
2023-09-20
1
-6
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+5
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Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
Milan Gruner
2023-09-05
1
-0
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+10
*
Fix missing decal mask in mobile renderer
Bastiaan Olij
2023-08-23
1
-0
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+4
*
Fix use of discard in shaders
Clay
2023-07-24
1
-2
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+8
*
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
2
-30
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+17
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
2
-30
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+17
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Merge pull request #76977 from manueldun/light-shader-builtins
Rémi Verschelde
2023-06-09
2
-0
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+6
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Enable the use of all builtins on the light shader
Manuel Dun
2023-06-08
2
-0
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+6
*
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Re-implement the PSSM_SPLITS debug option
clayjohn
2023-04-28
1
-1
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+22
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
Johan Aires Rastén
2023-04-20
1
-1
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+1
*
Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
João Pedro Braz
2023-03-29
1
-3
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+1
*
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-02-01
1
-1
/
+5
*
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-26
2
-0
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+19
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Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-25
2
-0
/
+19
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