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* Fix soft shadows by increasing the bit count for specialization constants.Dario2024-10-281-10/+19
* Move preprocessor to end of line for iterator, remove redeclaration incompati...EnlightenedOne2024-10-141-5/+1
* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-022-61/+149
* Implement vertex shadingywmaa2024-09-291-182/+144
* Merge pull request #97428 from clayjohn/shadow-filter-jitter-rebaseRémi Verschelde2024-09-261-18/+18
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| * Jitter shadow map dithering pattern across frames when TAA is enabledHugo Locurcio2024-09-241-18/+18
* | SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
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* Style: Apply new `clang-format` changesThaddeus Crews2024-09-201-6/+6
* LightmapGI: Pack L1 SH coefficients for directional lightmapsBlueCube33102024-09-051-9/+9
* Add `CLIP_SPACE_FAR` built-in to spatial shaderChaosus2024-08-271-0/+2
* Merge pull request #95888 from clayjohn/Lightmap-SH-coefficientsRémi Verschelde2024-08-251-11/+4
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| * Use correct lightmap coefficients to ensure that the directional lightmap mod...clayjohn2024-08-211-11/+4
* | Merge pull request #89919 from BlueCube3310/bicubic-lightmapRémi Verschelde2024-08-202-6/+85
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| * | Implement support for bicubic lightmap filteringBlueCube33102024-08-192-6/+85
* | | Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrixRémi Verschelde2024-08-201-0/+7
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| * | Add model_normal_matrix for fragment shaderjsjtxietian2024-08-201-0/+7
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* | Merge pull request #92213 from clayjohn/ambient-disabledRémi Verschelde2024-08-191-10/+12
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| * | Disable all sources of ambient light when `ambient_light_disabled` render mod...clayjohn2024-05-211-10/+12
* | | Fix undefined `alpha_scissor` in standard shaderjsjtxietian2024-08-151-1/+1
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* | Fix position from vertex shader partially uninitializedPedro J. Estébanez2024-07-231-1/+1
* | Use a spec constant to control whether the MultiMesh branch is used in the ve...clayjohn2024-07-121-4/+6
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* reverted naming to premul alpha (no T)QbieShay2024-05-011-4/+4
* Added premult alpha blending to 3D (spatial) shaders.QbieShay2024-05-011-0/+6
* Fix issue in shadow to opacityBastiaan Olij2024-04-261-10/+2
* Add LIGHT_VERTEX to fragment shaderRob Blanckaert2024-04-251-0/+13
* Use Reverse Z for the depth bufferKhasehemwy2024-04-041-2/+2
* Add optional depth fogEidolon2024-02-171-1/+10
* Add ivec variants to multiview_uv for stereo renderingBastiaan Olij2024-01-231-0/+12
* Use best fit normals for storing screen space normalsclayjohn2023-12-211-0/+1
* Merge pull request #82668 from mrjustaguy/masterYuri Sizov2023-12-181-5/+5
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| * Improve Split Blendingmrjustaguy2023-10-021-5/+5
* | Reduce the number of samplers used by the scene shadersclayjohn2023-12-152-17/+6
* | Use render pass uniform set to store viewport samplers.clayjohn2023-11-082-31/+56
* | Fix bug with alpha to coverage by enabling depth discard when using alpha to ...clayjohn2023-10-301-4/+2
* | Only perform modelview transform on tangent and binormal when vertex shader i...clayjohn2023-10-051-2/+1
* | Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-052-56/+105
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* Fix LightmapGI shading sometimes being unlit or blackbitsawer2023-09-201-6/+5
* Implement render mode fog_disabled and BaseMaterial3D setting Disable FogMilan Gruner2023-09-051-0/+10
* Fix missing decal mask in mobile rendererBastiaan Olij2023-08-231-0/+4
* Fix use of discard in shadersClay2023-07-241-2/+8
* Merge pull request #77740 from ChibiDenDen/simplify_vulkanYuri Sizov2023-07-122-30/+17
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| * replace sampler arrays with constant sampler elementsChibiDenDen2023-06-222-30/+17
* | Merge pull request #76977 from manueldun/light-shader-builtinsRémi Verschelde2023-06-092-0/+6
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| * Enable the use of all builtins on the light shaderManuel Dun2023-06-082-0/+6
* | Re-implement the PSSM_SPLITS debug optionclayjohn2023-04-281-1/+22
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* Add LIGHT_IS_DIRECTIONAL built-in for spatial shadersJohan Aires Rastén2023-04-201-1/+1
* Use MODELVIEW_MATRIX for vertex transform when double precision is enabledJoão Pedro Braz2023-03-291-3/+1
* Expose EYE_OFFSET to gdshader codeBastiaan Olij2023-02-011-1/+5
* Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde2023-01-262-0/+19
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| * Make screen texture and depth texture work in MultiviewBastiaan Olij2023-01-252-0/+19