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Redot Engine – Multi-platform 2D and 3D game engine
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forward_mobile
Commit message (
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Author
Age
Files
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Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
Hugo Locurcio
2023-01-22
1
-0
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+2
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Use proper indices for lights, decals, and reflection probes in mobile scene ...
clayjohn
2023-01-04
1
-4
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+4
*
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-03
1
-1
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+1
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Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
1
-1
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+1
*
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Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
1
-3
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+3
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/
*
Merge pull request #68830 from Ayush-singla27/issuebranch
Rémi Verschelde
2022-11-20
1
-1
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+1
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*
fixed incorrect mesh normals in shaders
Ayush Singla
2022-11-19
1
-1
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+1
*
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Fix alpha hash by correcting typos and doing calculations in object space
clayjohn
2022-11-14
1
-1
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+2
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/
*
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Clay John
2022-10-27
1
-2
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+8
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enabled ambient_light_disabled render mode flag
Logan Lang
2022-09-19
1
-2
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+8
*
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Update Instance flags in shaders to match instance flags in engine
clayjohn
2022-10-02
1
-7
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+8
*
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Fix typos with codespell
Rémi Verschelde
2022-09-30
1
-1
/
+1
*
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Merge pull request #66178 from clayjohn/double-precision-rendering
Rémi Verschelde
2022-09-30
1
-4
/
+76
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*
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Emulate double precision for regular rendering operation.
clayjohn
2022-09-20
1
-4
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+76
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*
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Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-26
1
-1
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+1
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/
*
Extract shared scene data into a separate class
Bastiaan Olij
2022-09-15
3
-0
/
+1838
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