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path: root/servers/rendering/renderer_rd/shaders/forward_mobile
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* | Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backendHugo Locurcio2023-01-221-0/+2
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* Use proper indices for lights, decals, and reflection probes in mobile scene ...clayjohn2023-01-041-4/+4
* Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde2022-12-031-1/+1
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| * Allow black metallic materials to reflect IBLclayjohn2022-12-021-1/+1
* | Properly remap roughness when reading from radiance mapclayjohn2022-12-021-3/+3
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* Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde2022-11-201-1/+1
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| * fixed incorrect mesh normals in shadersAyush Singla2022-11-191-1/+1
* | Fix alpha hash by correcting typos and doing calculations in object spaceclayjohn2022-11-141-1/+2
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* Merge pull request #66107 from devloglogan/ambient-light-disabled-fixClay John2022-10-271-2/+8
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| * enabled ambient_light_disabled render mode flagLogan Lang2022-09-191-2/+8
* | Update Instance flags in shaders to match instance flags in engineclayjohn2022-10-021-7/+8
* | Fix typos with codespellRémi Verschelde2022-09-301-1/+1
* | Merge pull request #66178 from clayjohn/double-precision-renderingRémi Verschelde2022-09-301-4/+76
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| * | Emulate double precision for regular rendering operation.clayjohn2022-09-201-4/+76
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* / Make dependencies with shader includes in subfoldersBastiaan Olij2022-09-261-1/+1
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* Extract shared scene data into a separate classBastiaan Olij2022-09-153-0/+1838