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Redot Engine – Multi-platform 2D and 3D game engine
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renderer_rd
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scene_forward_lights_inc.glsl
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Author
Age
Files
Lines
*
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-17
1
-2
/
+2
*
Initial TAA implementation
jfons
2022-06-07
1
-13
/
+13
*
Fix D_GGX code which can cause divide-by-zero val
snowapril
2022-03-14
1
-3
/
+3
*
Filament specular fix. Clamp dot product between normal and view vectors. Fix...
Darryl Ryan
2022-02-23
1
-2
/
+2
*
Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-90
/
+39
*
remove normal_to_panorama from spotlight projector
Bartłomiej Dusak
2022-02-09
1
-3
/
+3
*
Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
Yuri Roubinsky
2021-11-11
1
-26
/
+11
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-5
/
+5
*
Fix shadow disabling settings
jfons
2021-10-25
1
-5
/
+5
*
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-21
1
-3
/
+3
*
Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
Yuri Roubinsky
2021-10-11
1
-5
/
+7
*
Merge pull request #50883 from BastiaanOlij/mobile_hdr
Bastiaan Olij
2021-08-26
1
-1
/
+1
|
\
|
*
Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-23
1
-1
/
+1
*
|
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
1
-1
/
+1
|
/
*
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-19
1
-51
/
+91
*
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
1
-20
/
+5
|
\
|
*
Fix directional shadow bias
reduz
2021-07-29
1
-20
/
+5
*
|
Use f0 instead of albedo in blinn and phong
clayjohn
2021-08-10
1
-2
/
+2
*
|
Make Blinn and Phong specular modes PBR
clayjohn
2021-08-09
1
-7
/
+5
|
/
*
Implement more rendering options as specialization constants
reduz
2021-07-19
1
-50
/
+60
*
Use specialization constants in clustered renderer
reduz
2021-07-12
1
-57
/
+41
*
Fix Subsurface Scattering
reduz
2021-07-05
1
-23
/
+19
*
Fix shader compilation with render_mode: `specular_phong`
Yuri Roubinsky
2021-06-09
1
-0
/
+4
*
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-08
1
-5
/
+0
*
Create mobile renderer
Bastiaan Olij
2021-05-03
1
-0
/
+1023