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Redot Engine – Multi-platform 2D and 3D game engine
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renderer_rd
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shaders
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scene_forward_mobile_inc.glsl
Commit message (
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Author
Age
Files
Lines
*
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-17
1
-0
/
+1
*
Initial TAA implementation
jfons
2022-06-07
1
-2
/
+6
*
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-2
/
+2
*
Fix shader compilation error with anisotropy
clayjohn
2022-02-21
1
-1
/
+1
*
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-02-11
1
-1
/
+1
*
Fix Depth-Prepass transparency mode
jfons
2021-11-18
1
-1
/
+2
*
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-2
/
+0
*
More fixes to mobile renderer
reduz
2021-08-18
1
-40
/
+40
*
Fixes and optimizations to mobile renderer
reduz
2021-08-10
1
-8
/
+8
*
Fix various typos with codespell
luz paz
2021-07-25
1
-1
/
+1
*
Implement more rendering options as specialization constants
reduz
2021-07-19
1
-15
/
+13
*
Fix non uniform scaling in 3D objects
reduz
2021-06-29
1
-2
/
+1
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-1
/
+9
*
Rename GI Classes
reduz
2021-06-05
1
-1
/
+1
*
Create mobile renderer
Bastiaan Olij
2021-05-03
1
-0
/
+220