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path: root/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
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* Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij2022-06-171-0/+1
* Initial TAA implementationjfons2022-06-071-2/+6
* Rename several transform built-ins in shadersYuri Roubinsky2022-03-181-2/+2
* Fix shader compilation error with anisotropyclayjohn2022-02-211-1/+1
* RendererRD: Remove binding specifier for push constantsRémi Verschelde2022-02-111-1/+1
* Fix Depth-Prepass transparency modejfons2021-11-181-1/+2
* Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-071-2/+0
* More fixes to mobile rendererreduz2021-08-181-40/+40
* Fixes and optimizations to mobile rendererreduz2021-08-101-8/+8
* Fix various typos with codespellluz paz2021-07-251-1/+1
* Implement more rendering options as specialization constantsreduz2021-07-191-15/+13
* Fix non uniform scaling in 3D objectsreduz2021-06-291-2/+1
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-1/+9
* Rename GI Classesreduz2021-06-051-1/+1
* Create mobile rendererBastiaan Olij2021-05-031-0/+220