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path: root/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl
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* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-174/+0
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* RendererRD: Remove binding specifier for push constantsRémi Verschelde2022-02-111-1/+1
| | | | | | | This is unsupported and glslang made it raise an error in 11.7.0: https://github.com/KhronosGroup/glslang/pull/2810 Co-authored-by: Clay John <claynjohn@gmail.com>
* Refactor GLSL shader compilationreduz2021-04-141-1/+1
| | | | | | | | -Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
* Several GI related optimizations and fixesreduz2021-01-241-104/+3
| | | | | | | | | | | | -SDFGI direct light is done over many frames -SDFGI Changed settings for rays/frame -SDFGI Misc optimizations -SDFGI Bug fix on probe scroll -GIProbe was not working, got it to work again -GIProbe dynamic objects were not working, fixed -Added a half size GI option.
* RenderingServer reorganizationreduz2020-12-041-0/+275