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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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shaders
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volumetric_fog.glsl
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Author
Age
Files
Lines
*
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-25
1
-2
/
+21
*
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-02-11
1
-1
/
+1
*
[macOS / iOS] Use storage buffers instead of unsupported images for the volum...
bruvzg
2021-11-24
1
-0
/
+38
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-595
/
+144
*
Rename GI Classes
reduz
2021-06-05
1
-16
/
+16
*
Create mobile renderer
Bastiaan Olij
2021-05-03
1
-0
/
+1
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-1
/
+1
*
As GLSLang seems to be all or nothing, added our own defines
Bastiaan Olij
2021-03-31
1
-1
/
+1
*
Fix volumetric fog for SpotLights
jfons
2021-02-07
1
-12
/
+12
*
Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
1
-2
/
+70
*
Added GPU based cluster builder
reduz
2021-01-19
1
-69
/
+177
*
Shader optimizations to reduce VGPR usage and increase occupancy
reduz
2021-01-19
1
-26
/
+13
*
Change the light attenuation formulas.
reduz
2021-01-05
1
-6
/
+15
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+530