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path: root/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
Commit message (Expand)AuthorAgeFilesLines
* Add Cone and Cylinder shapes to FogVolumeHugo Locurcio2022-05-251-2/+21
* RendererRD: Remove binding specifier for push constantsRémi Verschelde2022-02-111-1/+1
* [macOS / iOS] Use storage buffers instead of unsupported images for the volum...bruvzg2021-11-241-0/+38
* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-595/+144
* Rename GI Classesreduz2021-06-051-16/+16
* Create mobile rendererBastiaan Olij2021-05-031-0/+1
* Refactor GLSL shader compilationreduz2021-04-141-1/+1
* As GLSLang seems to be all or nothing, added our own definesBastiaan Olij2021-03-311-1/+1
* Fix volumetric fog for SpotLightsjfons2021-02-071-12/+12
* Added temporal reprojection to Volumetric Fogreduz2021-02-051-2/+70
* Added GPU based cluster builderreduz2021-01-191-69/+177
* Shader optimizations to reduce VGPR usage and increase occupancyreduz2021-01-191-26/+13
* Change the light attenuation formulas.reduz2021-01-051-6/+15
* RenderingServer reorganizationreduz2020-12-041-0/+530