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* | | | Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients | Rémi Verschelde | 2024-08-25 | 2 | -21/+8 | |
|\ \ \ | | | | | | | | | | | | | Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct | |||||
| * | | | Use correct lightmap coefficients to ensure that the directional lightmap ↵ | clayjohn | 2024-08-21 | 2 | -21/+8 | |
| | | | | | | | | | | | | | | | | | | | | | | | | mode looks correct Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases | |||||
* | | | | LightmapGI: Fix shader data alignment after #89919 | BlueCube3310 | 2024-08-21 | 1 | -1/+1 | |
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* | | | | Add Metal support for macOS (arm64) and iOS | Stuart Carnie | 2024-08-20 | 3 | -15/+15 | |
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* | | | | Merge pull request #89919 from BlueCube3310/bicubic-lightmap | Rémi Verschelde | 2024-08-20 | 4 | -12/+171 | |
|\ \ \ \ | | | | | | | | | | | | | | | | Implement bicubic sampling for lightmaps | |||||
| * | | | | Implement support for bicubic lightmap filtering | BlueCube3310 | 2024-08-19 | 4 | -12/+171 | |
| | | | | | | | | | | | | | | | | | | | | Co-authored-by: Calinou <hugo.locurcio@hugo.pro> | |||||
* | | | | | Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrix | Rémi Verschelde | 2024-08-20 | 2 | -0/+14 | |
|\ \ \ \ \ | |_|/ / / |/| | | | | | | | | | Add `model_normal_matrix` for fragment shader | |||||
| * | | | | Add model_normal_matrix for fragment shader | jsjtxietian | 2024-08-20 | 2 | -0/+14 | |
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* | | | | | Merge pull request #95662 from clayjohn/GLES3-sky-fog | Rémi Verschelde | 2024-08-19 | 1 | -4/+4 | |
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | Add fixed fog to the sky in the Compatibility renderer | |||||
| * | | | | | Add fixed fog to the sky in the Compatibility renderer | clayjohn | 2024-08-17 | 1 | -4/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | And apply luminance multiplier after fog in RD renderer | |||||
* | | | | | | Merge pull request #92213 from clayjohn/ambient-disabled | Rémi Verschelde | 2024-08-19 | 2 | -18/+20 | |
|\ \ \ \ \ \ | |/ / / / / |/| | | | | | | | | | | | Disable all sources of ambient light when `ambient_light_disabled` render mode is used | |||||
| * | | | | | Disable all sources of ambient light when `ambient_light_disabled` render ↵ | clayjohn | 2024-05-21 | 2 | -18/+20 | |
| | | | | | | | | | | | | | | | | | | | | | | | | mode is used | |||||
* | | | | | | Merge pull request #95536 from jsjtxietian/rename-alpha-scissor | Rémi Verschelde | 2024-08-16 | 2 | -2/+2 | |
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | | | | | | | | Fix undefined `alpha_scissor` in standard shader | |||||
| * | | | | | Fix undefined `alpha_scissor` in standard shader | jsjtxietian | 2024-08-15 | 2 | -2/+2 | |
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* / | | | | Use transformed roughness instead of raw roughness to calculate roughness ↵ | clayjohn | 2024-08-12 | 1 | -1/+1 | |
|/ / / / | | | | | | | | | | | | | fade in SSR | |||||
* | | | | Merge pull request #94629 from RandomShaper/fix_undef_position | Rémi Verschelde | 2024-07-24 | 2 | -2/+2 | |
|\ \ \ \ | | | | | | | | | | | | | | | | Fix position from vertex shader partially uninitialized | |||||
| * | | | | Fix position from vertex shader partially uninitialized | Pedro J. Estébanez | 2024-07-23 | 2 | -2/+2 | |
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* | | | | | Merge pull request #92817 from Alex2782/fix_glsl_Mali-G | Rémi Verschelde | 2024-07-22 | 2 | -6/+32 | |
|\ \ \ \ \ | |/ / / / |/| | | | | | | | | | Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx | |||||
| * | | | | Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx | Alexander Hartmann | 2024-07-20 | 2 | -6/+32 | |
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* | | | | Merge pull request #94289 from clayjohn/MOBILE-multimesh-spec-constant | Rémi Verschelde | 2024-07-17 | 1 | -4/+6 | |
|\ \ \ \ | | | | | | | | | | | | | | | | Use a spec constant to control whether the MultiMesh branch is used in the vertex shader. | |||||
| * | | | | Use a spec constant to control whether the MultiMesh branch is used in the ↵ | clayjohn | 2024-07-12 | 1 | -4/+6 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | vertex shader. This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count. | |||||
* | | | | | Merge pull request #94184 from mertkasar/ssr-rotation-fix | Rémi Verschelde | 2024-07-17 | 2 | -2/+2 | |
|\ \ \ \ \ | |/ / / / |/| | | | | | | | | | Fix SSR orientation issues when using orthogonal camera | |||||
| * | | | | Fix SSR orientation issues when using orthogonal camera | Mert Kasar | 2024-07-12 | 2 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | - Use negative clip space values to fix reversed rotations in reflections - Use constant -z view vector when raymarching to fix perspective in reflections | |||||
* | | | | | Properly linearize depth buffer for SSAO when using orthogonal camera | clayjohn | 2024-07-09 | 1 | -2/+2 | |
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* | | | | Fix userdata not copied when trails started | ueshita | 2024-06-25 | 1 | -0/+18 | |
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* | | | | Remove unused flag and code | Stuart Carnie | 2024-06-20 | 2 | -8/+0 | |
|/ / / | | | | | | | | | | Related #48894 | |||||
* / / | Fixed collided 3D GPU particles sometimes jittering | Rudolph Bester | 2024-05-28 | 1 | -5/+7 | |
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* | | Style: Trim trailing whitespace and ensure newline at EOF | Rémi Verschelde | 2024-05-08 | 1 | -1/+1 | |
| | | | | | | | | Found by apply the file_format checks again via #91597. | |||||
* | | Fix various typos with codespell | Rémi Verschelde | 2024-05-07 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | Using 2.2.7.dev217+g10c2abcf. Had to add `colour` to the ignore list as we used it as an alias/keyword for the documentation of color-related APIs. Also ignore recommendations to change `thirdparty` to either `third-party` or `third party`, which are correct but we use the former fairly consistently. | |||||
* | | Improvements to VRS/Foveated rendering | Bastiaan Olij | 2024-05-03 | 1 | -14/+32 | |
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* | | reverted naming to premul alpha (no T) | QbieShay | 2024-05-01 | 2 | -10/+10 | |
| | | | | | | | | | | | | | | Initially 3d had premulT alpha as a keyword. Since Canvas item uses mixed premul and premult as keywords, 3D is changed as well to keep consistency with 2D. Unfortunately this keeps inconsistency with the internal ENUM. | |||||
* | | Added premult alpha blending to 3D (spatial) shaders. | QbieShay | 2024-05-01 | 2 | -0/+13 | |
| | | | | | | | | | | Co-authored-by: jitspoe <jitspoe@yahoo.com> Co-authored-by: Clay John <claynjohn@gmail.com> | |||||
* | | Fix inverted GPUParticlesCollisionHeightField3D | Chris Clyne | 2024-04-26 | 1 | -3/+3 | |
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* | | Fix issue in shadow to opacity | Bastiaan Olij | 2024-04-26 | 2 | -20/+4 | |
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* | | Merge pull request #91191 from clayjohn/RD-soft-shadows | Rémi Verschelde | 2024-04-26 | 2 | -6/+6 | |
|\ \ | | | | | | | | | | Properly calculate penumbra for soft shadows with reverse z | |||||
| * | | Properly calculate penumbra for soft shadows with reverse z | clayjohn | 2024-04-25 | 2 | -6/+6 | |
| | | | | | | | | | | | | Also fix a related bug where the DirectionalLight3D size was ignored unless a positional light with soft shadows touched the mesh | |||||
* | | | Merge pull request #90920 from clayjohn/2D-light-cull | Rémi Verschelde | 2024-04-26 | 1 | -4/+6 | |
|\ \ \ | |/ / |/| | | | | | Exit light calculation early when pixel outside of light bounding rectangle | |||||
| * | | Exit light calculation early when pixel outside of light bounding rectangle | clayjohn | 2024-04-19 | 1 | -4/+6 | |
| | | | | | | | | | | | | This hugely improves the performance of rendering PointLight2Ds | |||||
* | | | Add LIGHT_VERTEX to fragment shader | Rob Blanckaert | 2024-04-25 | 2 | -0/+27 | |
| | | | | | | | | | | | | | | | Adds a new variable to the fragment shader to specify the vertex position used when calculating lighting. | |||||
* | | | Fix issue with copy shader not working in multiview | Bastiaan Olij | 2024-04-23 | 1 | -1/+1 | |
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* | | Use a src rect for copying from screen with CanvasGroup in the mobile backend | clayjohn | 2024-04-17 | 1 | -0/+5 | |
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* | | Use Reverse Z for the depth buffer | Khasehemwy | 2024-04-04 | 10 | -26/+29 | |
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* | | Consistantly use USE_MULTIVIEW as the define in shaders | Bastiaan Olij | 2024-03-11 | 3 | -44/+44 | |
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* | | Add optional depth fog | Eidolon | 2024-02-17 | 3 | -6/+29 | |
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* | | Fix shadows for billboarded Sprite3D's | Erik Johnson | 2024-02-13 | 1 | -0/+3 | |
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* | | Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data | Rémi Verschelde | 2024-02-08 | 1 | -2/+25 | |
|\ \ | | | | | | | | | | Support CUSTOM shader attributes in 2D | |||||
| * | | Add custom shader attributes to Canvas Item Shaders | Giwayume | 2024-01-23 | 1 | -2/+25 | |
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* | | | Merge pull request #87460 from BastiaanOlij/stereo_ivec | Yuri Sizov | 2024-01-25 | 2 | -0/+24 | |
|\ \ \ | | | | | | | | | | | | | Add ivec variants to multiview_uv for stereo rendering | |||||
| * | | | Add ivec variants to multiview_uv for stereo rendering | Bastiaan Olij | 2024-01-23 | 2 | -0/+24 | |
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* | | | | Fix 2D normals for transposed texture | kleonc | 2024-01-15 | 1 | -0/+3 | |
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