| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 1 | -5/+5 |
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| * | Set clang-format `RemoveSemicolon` rule to `true` | Adam Scott | 2024-10-25 | 1 | -5/+5 |
* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | | Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5 | Spartan322 | 2024-10-24 | 1 | -0/+3 |
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| * | Merge pull request #85338 from EMBYRDEV/shadow-caster-mask | Thaddeus Crews | 2024-10-24 | 1 | -0/+3 |
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| | * | Add `shadow_caster_mask` to Light3D. | Hannah Crawford | 2024-08-12 | 1 | -0/+3 |
* | | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
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* | | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add... | Dario | 2024-10-02 | 1 | -0/+18 |
* | | Add support for compiling with VS clang-cl toolset | Alula | 2024-08-28 | 1 | -1/+1 |
* | | Implement support for bicubic lightmap filtering | BlueCube3310 | 2024-08-19 | 1 | -0/+5 |
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* | Shadow fade for omni lights actually stops the shadow from updating while fad... | jitspoe | 2024-03-25 | 1 | -0/+23 |
* | Fix never ending loop with overlapping probes | Bastiaan Olij | 2024-03-05 | 1 | -1/+1 |
* | Implement hooks into renderer | Bastiaan Olij | 2024-02-18 | 1 | -1/+1 |
* | Add a reflection mask to the reflection probes. | Marcel Offermans | 2024-01-20 | 1 | -0/+3 |
* | Implement 3D shadows in the GL Compatibility renderer | clayjohn | 2023-09-28 | 1 | -7/+6 |
* | [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable | A Thousand Ships | 2023-09-25 | 1 | -27/+27 |
* | (Re-)Implemented Light3D's property "shadow_reverse_cull_face" | Markus Grafen | 2023-05-19 | 1 | -1/+8 |
* | Fix additional cases of breakage of rendering effects | Pedro J. Estébanez | 2023-05-03 | 1 | -5/+5 |
* | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn | 2023-02-06 | 1 | -7/+1 |
* | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl | 2023-01-31 | 1 | -3/+3 |
* | fix ReflectionProbe rendering extents for (10,10,10) | jainl28patel | 2023-01-24 | 1 | -1/+1 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Cleanup and improve sky render | Bastiaan Olij | 2022-12-23 | 1 | -0/+4 |
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij | 2022-10-04 | 1 | -0/+708 |
* | Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work | Tobias Widner | 2022-09-19 | 1 | -1/+2 |
* | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -0/+11 |
* | Add a per-light volumetric fog energy property | Hugo Locurcio | 2022-08-30 | 1 | -7/+0 |
* | Changed storage structs to private | Bastiaan Olij | 2022-08-01 | 1 | -72/+69 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -1/+1 |
* | Split dependency logic | Bastiaan Olij | 2022-06-28 | 1 | -3/+4 |
* | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij | 2022-04-17 | 1 | -0/+370 |