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path: root/servers/rendering/renderer_rd/storage_rd/light_storage.h
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-5/+5
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-5/+5
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5Spartan3222024-10-241-0/+3
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| * Merge pull request #85338 from EMBYRDEV/shadow-caster-maskThaddeus Crews2024-10-241-0/+3
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| | * Add `shadow_caster_mask` to Light3D.Hannah Crawford2024-08-121-0/+3
* | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-0/+18
* | Add support for compiling with VS clang-cl toolsetAlula2024-08-281-1/+1
* | Implement support for bicubic lightmap filteringBlueCube33102024-08-191-0/+5
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* Shadow fade for omni lights actually stops the shadow from updating while fad...jitspoe2024-03-251-0/+23
* Fix never ending loop with overlapping probesBastiaan Olij2024-03-051-1/+1
* Implement hooks into rendererBastiaan Olij2024-02-181-1/+1
* Add a reflection mask to the reflection probes.Marcel Offermans2024-01-201-0/+3
* Implement 3D shadows in the GL Compatibility rendererclayjohn2023-09-281-7/+6
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-27/+27
* (Re-)Implemented Light3D's property "shadow_reverse_cull_face"Markus Grafen2023-05-191-1/+8
* Fix additional cases of breakage of rendering effectsPedro J. Estébanez2023-05-031-5/+5
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-061-7/+1
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-3/+3
* fix ReflectionProbe rendering extents for (10,10,10)jainl28patel2023-01-241-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Cleanup and improve sky renderBastiaan Olij2022-12-231-0/+4
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-0/+708
* Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't workTobias Widner2022-09-191-1/+2
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+11
* Add a per-light volumetric fog energy propertyHugo Locurcio2022-08-301-7/+0
* Changed storage structs to privateBastiaan Olij2022-08-011-72/+69
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Split dependency logicBastiaan Olij2022-06-281-3/+4
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-0/+370