| Commit message (Expand) | Author | Age | Files | Lines |
* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add... | Dario | 2024-10-02 | 1 | -0/+89 |
* | Add external texture support (GLES3) | David Snopek | 2024-09-20 | 1 | -0/+1 |
* | Add basic support to evaluate operator value in shader language | Yuri Rubinsky | 2024-09-09 | 1 | -2/+2 |
* | Fix texture samplers to not being last in the property list | Yuri Rubinsky | 2024-07-29 | 1 | -7/+3 |
* | Fix crash when assigning more textures than expected to texture array | Yuri Rubinsky | 2024-07-22 | 1 | -1/+2 |
* | Remove warning when project setting requests a larger global shader uniform b... | clayjohn | 2024-06-28 | 1 | -3/+3 |
* | Separate linear and sRGB uniform buffers in RD rendering backends | clayjohn | 2024-05-27 | 1 | -14/+16 |
* | Ensure global shader sampler parameters are initialized when loading the editor | Chris Clyne | 2024-05-01 | 1 | -6/+2 |
* | Acyclic Command Graph for RenderingDevice. | Dario | 2024-01-08 | 1 | -2/+2 |
* | Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable | A Thousand Ships | 2023-10-08 | 1 | -1/+1 |
* | Merge pull request #81607 from Rindbee/fix-UPDATE_WHEN_VISIBLE-not-work-in-ex... | Rémi Verschelde | 2023-10-05 | 1 | -1/+1 |
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| * | Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported... | 风青山 | 2023-09-13 | 1 | -1/+1 |
* | | [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable | A Thousand Ships | 2023-09-25 | 1 | -20/+20 |
* | | Fix mipmap bias behavior by refactoring how samplers are created by Material ... | Dario | 2023-09-06 | 1 | -212/+124 |
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* | Use 16-bit index buffers instead of 32 when unnecessary | Matias N. Goldberg | 2023-09-03 | 1 | -9/+9 |
* | Fix global shader uniform texture loading | bitsawer | 2023-08-15 | 1 | -4/+6 |
* | Add option to enable HDR rendering in 2D | clayjohn | 2023-08-07 | 1 | -4/+4 |
* | Merge pull request #77740 from ChibiDenDen/simplify_vulkan | Yuri Sizov | 2023-07-12 | 1 | -0/+20 |
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| * | replace sampler arrays with constant sampler elements | ChibiDenDen | 2023-06-22 | 1 | -0/+20 |
* | | Ensure that "detect 3D" is only called when using 3D shaders | clayjohn | 2023-06-13 | 1 | -1/+1 |
* | | Fix shader uniform storage conversions and crash | bitsawer | 2023-05-29 | 1 | -555/+100 |
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* | Notify mesh surface when render_priority changes | clayjohn | 2023-02-13 | 1 | -0/+1 |
* | Clear material arrays to prevent freeing of invalid texture RID | Yuri Rubinsky | 2023-01-13 | 1 | -0/+8 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Implement render_target_was_used API so that Viewports can properly check if ... | clayjohn | 2022-12-16 | 1 | -0/+11 |
* | Refactor `ShaderData` & fix the sorting of shader uniforms | Yuri Rubinsky | 2022-12-15 | 1 | -0/+98 |
* | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | 2022-10-31 | 1 | -1/+1 |
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| * | Unify usage of GLOBAL/EDITOR_GET | kobewi | 2022-10-18 | 1 | -1/+1 |
* | | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances | Yuri Rubinsky | 2022-10-28 | 1 | -9/+25 |
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| * | Fix incorrect setup of boolean uniform instances | Yuri Rubinsky | 2022-10-09 | 1 | -9/+25 |
* | | Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty` | Yuri Rubinsky | 2022-10-09 | 1 | -1/+3 |
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* | Merge pull request #66683 from clayjohn/SRGB-canvasitem | Rémi Verschelde | 2022-10-05 | 1 | -2/+2 |
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| * | Default CanvasItem materials to not convert uniform colors to linear space. | clayjohn | 2022-09-30 | 1 | -2/+2 |
* | | Rename Projection `matrix` to `columns` | Aaron Franke | 2022-10-04 | 1 | -1/+1 |
* | | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij | 2022-10-04 | 1 | -0/+12 |
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* | Fix typos with codespell | Rémi Verschelde | 2022-09-30 | 1 | -1/+1 |
* | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | 2022-09-01 | 1 | -31/+31 |
* | Merge pull request #64167 from clayjohn/screen-texture-hint | Max Hilbrunner | 2022-08-19 | 1 | -1/+13 |
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| * | Add shader uniform hints for screen textures so users can specify custom filt... | clayjohn | 2022-08-09 | 1 | -1/+13 |
* | | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio | 2022-08-04 | 1 | -4/+4 |
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* | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio | 2022-08-01 | 1 | -0/+3 |
* | Merge pull request #63766 from Chaosus/fix_shader_instance_uniform | Yuri Rubinsky | 2022-08-01 | 1 | -0/+3 |
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| * | Fix passing values to the instance uniforms in the shader | Yuri Rubinsky | 2022-08-01 | 1 | -0/+3 |
* | | Changed storage structs to private | Bastiaan Olij | 2022-08-01 | 1 | -22/+31 |
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* | fix 'Comparison result is always the same' warnings | LinuxUserGD | 2022-07-29 | 1 | -24/+0 |
* | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | 2022-07-28 | 1 | -140/+140 |
* | Implement Vector4, Vector4i, Projection | reduz | 2022-07-23 | 1 | -108/+164 |
* | Clean up Shader Preprocessor | reduz | 2022-07-22 | 1 | -0/+11 |
* | Split dependency logic | Bastiaan Olij | 2022-06-28 | 1 | -7/+7 |
* | Refactor shader hints | Yuri Rubinsky | 2022-05-31 | 1 | -1/+1 |