| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f | Spartan322 | 2024-11-06 | 1 | -3/+3 |
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| * | Style: Apply `clang-tidy` fixes | Thaddeus Crews | 2024-11-04 | 1 | -3/+3 |
* | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 1 | -7/+6 |
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| * | Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes | Thaddeus Crews | 2024-10-29 | 1 | -1/+0 |
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| | * | 2D: Fix various issues and minor performance optimisations | Stuart Carnie | 2024-10-30 | 1 | -1/+0 |
| * | | Set clang-format `RemoveSemicolon` rule to `true` | Adam Scott | 2024-10-25 | 1 | -6/+6 |
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* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1 | Spartan322 | 2024-10-22 | 1 | -0/+5 |
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| * | Use a shared copy of placeholder textures, tweak placeholder appearance | Hugo Locurcio | 2024-10-18 | 1 | -0/+5 |
* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
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* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add... | Dario | 2024-10-02 | 1 | -2/+3 |
* | Combine texture and instance data into one uniform set in the 2D renderer | clayjohn | 2024-09-27 | 1 | -3/+24 |
* | Add external texture support (GLES3) | David Snopek | 2024-09-20 | 1 | -0/+2 |
* | Expose a function to create textures from a native handle in the compatibilit... | David Snopek | 2024-09-19 | 1 | -0/+2 |
* | Improvements to VRS/Foveated rendering | Bastiaan Olij | 2024-05-03 | 1 | -0/+3 |
* | Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3 | ACB | 2024-02-11 | 1 | -1/+1 |
* | Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene | Bastiaan Olij | 2023-11-16 | 1 | -2/+6 |
* | Fallback to linear color texture when using 2D HDR and MSDF font | clayjohn | 2023-08-15 | 1 | -1/+1 |
* | Add option to enable HDR rendering in 2D | clayjohn | 2023-08-07 | 1 | -2/+5 |
* | Add custom texture create function | Bastiaan Olij | 2023-07-26 | 1 | -0/+24 |
* | For GDExternal use, provides access to internal graphics handles for textures | Bastiaan Olij | 2023-05-09 | 1 | -0/+1 |
* | Merge duplicate rd_texture functions | Bastiaan Olij | 2023-03-10 | 1 | -13/+1 |
* | Use MSAA 2D texture in multipass tonemapper | Bastiaan Olij | 2023-03-01 | 1 | -0/+1 |
* | Fix issue with default textures requiring arrays when using multiview | Bastiaan Olij | 2023-02-22 | 1 | -0/+3 |
* | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn | 2023-02-06 | 1 | -0/+1 |
* | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl | 2023-01-31 | 1 | -4/+4 |
* | Sort decals and lights based on camera origin | clayjohn | 2023-01-20 | 1 | -1/+3 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Implement render_target_was_used API so that Viewports can properly check if ... | clayjohn | 2022-12-16 | 1 | -0/+3 |
* | Merge pull request #68186 from pkdawson/expose-texture-rd | Rémi Verschelde | 2022-11-11 | 1 | -0/+2 |
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| * | Expose texture_get_rd_texture | Patrick Dawson | 2022-11-03 | 1 | -0/+2 |
* | | Collapse three seperate texture storage methods into render_target_set_overri... | David Snopek | 2022-11-03 | 1 | -3/+1 |
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* | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | 2022-10-05 | 1 | -7/+57 |
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij | 2022-10-04 | 1 | -1/+92 |
* | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | 2022-09-01 | 1 | -0/+2 |
* | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | 2022-08-13 | 1 | -0/+4 |
* | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio | 2022-08-01 | 1 | -0/+1 |
* | Changed storage structs to private | Bastiaan Olij | 2022-08-01 | 1 | -220/+240 |
* | Tweak Decal distance fade defaults and add property hints | Hugo Locurcio | 2022-07-27 | 1 | -2/+2 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -1/+1 |
* | Merge pull request #62834 from RandomShaper/fix_vk_sky_error | Rémi Verschelde | 2022-07-18 | 1 | -0/+1 |
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| * | Bind correct default resource type in GI | Pedro J. Estébanez | 2022-07-08 | 1 | -0/+1 |
* | | Adding Variable Rate Shading support to Godot | Bastiaan Olij | 2022-07-17 | 1 | -0/+11 |
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* | Split dependency logic | Bastiaan Olij | 2022-06-28 | 1 | -2/+2 |
* | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn | 2022-05-24 | 1 | -2/+3 |
* | Add a new HashSet template | reduz | 2022-05-20 | 1 | -1/+1 |
* | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -1/+1 |
* | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | 2022-04-17 | 1 | -1/+336 |
* | Fix Vulkan validation errors on default depth textures | jfons | 2022-04-11 | 1 | -0/+1 |
* | Split dummy renderer classes into separate files | Bastiaan Olij | 2022-03-16 | 1 | -0/+230 |