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* Remove warning when project setting requests a larger global shader uniform b...clayjohn2024-06-281-3/+3
* Merge pull request #93617 from jsjtxietian/protect-enumRémi Verschelde2024-06-261-0/+9
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| * Add safety check when setting several rendering effect qualityjsjtxietian2024-06-261-0/+9
* | Fix userdata not copied when trails startedueshita2024-06-251-0/+18
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* Merge pull request #93376 from stuartcarnie/sgc/canvasrd_dead_codeRémi Verschelde2024-06-203-9/+0
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| * Remove unused flag and codeStuart Carnie2024-06-203-9/+0
* | Disable camera_effects on some debug draw modeChristopheClaustre2024-06-192-1/+53
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* fix missing cleanup and null checks for various singletonsrune-scape2024-06-181-0/+2
* Track compositor effects that use motion vectors so we enable required logicBastiaan Olij2024-06-122-5/+5
* Merge pull request #92474 from Rudolph-B/fix-collided-particles-jitteringRémi Verschelde2024-05-311-5/+7
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| * Fixed collided 3D GPU particles sometimes jitteringRudolph Bester2024-05-281-5/+7
* | Merge pull request #92444 from clayjohn/RD-srgb-uniform-bufferRémi Verschelde2024-05-312-16/+18
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| * | Separate linear and sRGB uniform buffers in RD rendering backendsclayjohn2024-05-272-16/+18
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* / Fix LOD selection in compatibility backend and clean up LOD codeclayjohn2024-05-234-34/+28
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* Only apply LOD when camera is outside the AABB of mesh in mobile renderer.clayjohn2024-05-211-16/+18
* Merge pull request #88289 from DarioSamo/rd_minimized_windowRémi Verschelde2024-05-171-1/+5
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| * Handle error when setting boot image if swap chain is not available. Skip res...Dario2024-02-131-1/+5
* | Merge pull request #92000 from clayjohn/vram-debuggerRémi Verschelde2024-05-161-0/+18
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| * | Increase coverage of VRAM debugger and add support to RD backendsclayjohn2024-05-151-0/+18
* | | Merge pull request #91642 from BastiaanOlij/fix_transparent_skyRémi Verschelde2024-05-144-8/+17
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| * | | Skip rendering sky if viewport is set to transparent backgroundBastiaan Olij2024-05-134-8/+17
* | | | Merge pull request #91808 from DarioSamo/debug_mv_msaaRémi Verschelde2024-05-131-2/+2
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| * | | Do not use MSAA versions of textures on debug views.Dario2024-05-101-2/+2
* | | | Rewrite reprojection for FSR2 to work correctly with Reverse-Z.Dario2024-05-102-2/+7
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* | | Style: Trim trailing whitespace and ensure newline at EOFRémi Verschelde2024-05-081-1/+1
* | | Merge pull request #91480 from clayjohn/Mobile-mipmaps-bugRémi Verschelde2024-05-071-4/+2
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| * | | Use a full screen triangle for mipmap calculations in mobile rendererclayjohn2024-05-021-4/+2
* | | | Fix various typos with codespellRémi Verschelde2024-05-071-1/+1
* | | | Merge pull request #90705 from AThousandShips/foreach_listRémi Verschelde2024-05-071-2/+2
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| * | | | Reduce and prevent unnecessary random-access to `List`A Thousand Ships2024-05-041-2/+2
* | | | | Fix shader error on mobile when using LIGHT_VERTEXRob Blanckaert2024-05-041-1/+1
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* | | | Merge pull request #91545 from clayjohn/RD-shadow-atlasRémi Verschelde2024-05-041-1/+1
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| * | | | Properly set size of shadow atlas quadrant when subdivision is 8 or higher.clayjohn2024-05-031-1/+1
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* / / / Improvements to VRS/Foveated renderingBastiaan Olij2024-05-035-22/+70
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* | | [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-024-17/+10
* | | Merge pull request #91399 from QbieShay/qbe/fix-pmul-nameRémi Verschelde2024-05-014-16/+16
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| * | | reverted naming to premul alpha (no T)QbieShay2024-05-014-16/+16
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* / / Ensure global shader sampler parameters are initialized when loading the editorChris Clyne2024-05-011-6/+2
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* | Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgiRémi Verschelde2024-05-011-1/+1
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| * | Fix SDFGI being used in unshaded debug drawtactical-fluke2024-04-301-1/+1
* | | Added premult alpha blending to 3D (spatial) shaders.QbieShay2024-05-016-3/+44
* | | Merge pull request #91247 from AThousandShips/callable_fixRémi Verschelde2024-04-291-2/+2
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| * | | Fix unsafe uses of `Callable.is_null()`A Thousand Ships2024-04-271-2/+2
* | | | Fix inverted GPUParticlesCollisionHeightField3DChris Clyne2024-04-261-3/+3
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* | | Fix issue in shadow to opacityBastiaan Olij2024-04-262-20/+4
* | | Merge pull request #91191 from clayjohn/RD-soft-shadowsRémi Verschelde2024-04-262-6/+6
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| * | | Properly calculate penumbra for soft shadows with reverse zclayjohn2024-04-252-6/+6
* | | | Merge pull request #90920 from clayjohn/2D-light-cullRémi Verschelde2024-04-261-4/+6
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| * | | Exit light calculation early when pixel outside of light bounding rectangleclayjohn2024-04-191-4/+6
* | | | Add LIGHT_VERTEX to fragment shaderRob Blanckaert2024-04-254-0/+31
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