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Redot Engine – Multi-platform 2D and 3D game engine
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renderer_rd
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Remove warning when project setting requests a larger global shader uniform b...
clayjohn
2024-06-28
1
-3
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+3
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Merge pull request #93617 from jsjtxietian/protect-enum
Rémi Verschelde
2024-06-26
1
-0
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+9
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Add safety check when setting several rendering effect quality
jsjtxietian
2024-06-26
1
-0
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+9
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Fix userdata not copied when trails started
ueshita
2024-06-25
1
-0
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+18
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Merge pull request #93376 from stuartcarnie/sgc/canvasrd_dead_code
Rémi Verschelde
2024-06-20
3
-9
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+0
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Remove unused flag and code
Stuart Carnie
2024-06-20
3
-9
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+0
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Disable camera_effects on some debug draw mode
ChristopheClaustre
2024-06-19
2
-1
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+53
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fix missing cleanup and null checks for various singletons
rune-scape
2024-06-18
1
-0
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+2
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Track compositor effects that use motion vectors so we enable required logic
Bastiaan Olij
2024-06-12
2
-5
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+5
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Merge pull request #92474 from Rudolph-B/fix-collided-particles-jittering
Rémi Verschelde
2024-05-31
1
-5
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+7
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Fixed collided 3D GPU particles sometimes jittering
Rudolph Bester
2024-05-28
1
-5
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+7
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Merge pull request #92444 from clayjohn/RD-srgb-uniform-buffer
Rémi Verschelde
2024-05-31
2
-16
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+18
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Separate linear and sRGB uniform buffers in RD rendering backends
clayjohn
2024-05-27
2
-16
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+18
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Fix LOD selection in compatibility backend and clean up LOD code
clayjohn
2024-05-23
4
-34
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+28
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Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
clayjohn
2024-05-21
1
-16
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+18
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Merge pull request #88289 from DarioSamo/rd_minimized_window
Rémi Verschelde
2024-05-17
1
-1
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+5
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Handle error when setting boot image if swap chain is not available. Skip res...
Dario
2024-02-13
1
-1
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+5
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Merge pull request #92000 from clayjohn/vram-debugger
Rémi Verschelde
2024-05-16
1
-0
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+18
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Increase coverage of VRAM debugger and add support to RD backends
clayjohn
2024-05-15
1
-0
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+18
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Merge pull request #91642 from BastiaanOlij/fix_transparent_sky
Rémi Verschelde
2024-05-14
4
-8
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+17
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Skip rendering sky if viewport is set to transparent background
Bastiaan Olij
2024-05-13
4
-8
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+17
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Merge pull request #91808 from DarioSamo/debug_mv_msaa
Rémi Verschelde
2024-05-13
1
-2
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+2
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Do not use MSAA versions of textures on debug views.
Dario
2024-05-10
1
-2
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+2
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Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
Dario
2024-05-10
2
-2
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+7
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Style: Trim trailing whitespace and ensure newline at EOF
Rémi Verschelde
2024-05-08
1
-1
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+1
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Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug
Rémi Verschelde
2024-05-07
1
-4
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+2
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Use a full screen triangle for mipmap calculations in mobile renderer
clayjohn
2024-05-02
1
-4
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+2
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Fix various typos with codespell
Rémi Verschelde
2024-05-07
1
-1
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+1
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Merge pull request #90705 from AThousandShips/foreach_list
Rémi Verschelde
2024-05-07
1
-2
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+2
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Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-2
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+2
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Fix shader error on mobile when using LIGHT_VERTEX
Rob Blanckaert
2024-05-04
1
-1
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+1
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Merge pull request #91545 from clayjohn/RD-shadow-atlas
Rémi Verschelde
2024-05-04
1
-1
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+1
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Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
clayjohn
2024-05-03
1
-1
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+1
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
5
-22
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+70
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
4
-17
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+10
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Merge pull request #91399 from QbieShay/qbe/fix-pmul-name
Rémi Verschelde
2024-05-01
4
-16
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+16
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reverted naming to premul alpha (no T)
QbieShay
2024-05-01
4
-16
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+16
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Ensure global shader sampler parameters are initialized when loading the editor
Chris Clyne
2024-05-01
1
-6
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+2
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Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgi
Rémi Verschelde
2024-05-01
1
-1
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+1
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Fix SDFGI being used in unshaded debug draw
tactical-fluke
2024-04-30
1
-1
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+1
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Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
6
-3
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+44
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Merge pull request #91247 from AThousandShips/callable_fix
Rémi Verschelde
2024-04-29
1
-2
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+2
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Fix unsafe uses of `Callable.is_null()`
A Thousand Ships
2024-04-27
1
-2
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+2
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Fix inverted GPUParticlesCollisionHeightField3D
Chris Clyne
2024-04-26
1
-3
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+3
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Fix issue in shadow to opacity
Bastiaan Olij
2024-04-26
2
-20
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+4
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Merge pull request #91191 from clayjohn/RD-soft-shadows
Rémi Verschelde
2024-04-26
2
-6
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+6
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Properly calculate penumbra for soft shadows with reverse z
clayjohn
2024-04-25
2
-6
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+6
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Merge pull request #90920 from clayjohn/2D-light-cull
Rémi Verschelde
2024-04-26
1
-4
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+6
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Exit light calculation early when pixel outside of light bounding rectangle
clayjohn
2024-04-19
1
-4
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+6
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Add LIGHT_VERTEX to fragment shader
Rob Blanckaert
2024-04-25
4
-0
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+31
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