| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix mesh instance not updated when changing blend shape values | jsjtxietian | 2024-05-23 | 1 | -0/+2 |
* | Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-ass... | Rémi Verschelde | 2024-04-10 | 1 | -1/+0 |
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| * | Fix GeometryInstance3D Custom AABB assignment in the editor not working | Hugo Locurcio | 2024-04-09 | 1 | -1/+0 |
* | | Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization | Rémi Verschelde | 2024-04-10 | 1 | -4/+9 |
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| * | Shadow fade for omni lights actually stops the shadow from updating while fad... | jitspoe | 2024-03-25 | 1 | -4/+9 |
* | | Merge pull request #89398 from clayjohn/visual-debugger-coverage | Rémi Verschelde | 2024-04-04 | 1 | -31/+35 |
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| * | | Increase coverage of timestamps for visual profiler | clayjohn | 2024-04-03 | 1 | -31/+35 |
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* / | Jitter raster occlusion camera to reduce false positives. | lawnjelly | 2024-04-03 | 1 | -1/+3 |
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* | Fix lightmap capture not applied in one octant | Per Melin | 2024-03-08 | 1 | -1/+1 |
* | Fix never ending loop with overlapping probes | Bastiaan Olij | 2024-03-05 | 1 | -3/+14 |
* | Implement hooks into renderer | Bastiaan Olij | 2024-02-18 | 1 | -5/+34 |
* | Shadow volume culling and tighter shadow caster culling | lawnjelly | 2024-01-30 | 1 | -11/+71 |
* | Add DummyShader handling to Dummy RenderingServer to ensure shader parameters... | clayjohn | 2024-01-22 | 1 | -1/+1 |
* | Directional 2 Split Shadow Stabilization Fix | mrjustaguy | 2023-10-07 | 1 | -1/+1 |
* | Merge pull request #81124 from bitsawer/fix_voxelgi_static_lights | Rémi Verschelde | 2023-10-06 | 1 | -1/+2 |
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| * | Fix VoxelGI static light pairing | bitsawer | 2023-08-29 | 1 | -1/+2 |
* | | [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable | A Thousand Ships | 2023-09-25 | 1 | -47/+47 |
* | | Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. | Dario | 2023-09-25 | 1 | -20/+29 |
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* | Fix various typos with codespell | Rémi Verschelde | 2023-08-07 | 1 | -1/+0 |
* | Fix instance uniform data buffer update delay | bitsawer | 2023-07-18 | 1 | -2/+3 |
* | Properly clear material slots on mesh instance when material is freed | Bastiaan Olij | 2023-05-22 | 1 | -1/+0 |
* | Correctly insert lightmap captures and geometries. | dearthdev | 2023-05-15 | 1 | -2/+2 |
* | Fix instance uniforms breaking when setting a new mesh. | Johan Aires Rastén | 2023-03-04 | 1 | -0/+1 |
* | Move some worker_thread_pool.h includes out of header files | myaaaaaaaaa | 2023-02-13 | 1 | -0/+1 |
* | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn | 2023-02-06 | 1 | -0/+3 |
* | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde | 2023-02-01 | 1 | -4/+4 |
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| * | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl | 2023-01-31 | 1 | -4/+4 |
* | | Fix SSAO/SSIl being applied to reflection probes | Bastiaan Olij | 2023-01-30 | 1 | -3/+5 |
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* | Use range iterators in LocalVector loops | kobewi | 2023-01-21 | 1 | -8/+8 |
* | Merge pull request #71709 from clayjohn/decals-lights-sorting | Rémi Verschelde | 2023-01-20 | 1 | -0/+4 |
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| * | Sort decals and lights based on camera origin | clayjohn | 2023-01-20 | 1 | -0/+4 |
* | | Add mutex when adding geometry instances to the dirty list in the Forward Clu... | clayjohn | 2023-01-20 | 1 | -0/+4 |
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* | Remove light from dynamic light list when removing scenario | clayjohn | 2023-01-17 | 1 | -0/+4 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | visual instance layers are regarded during shadow culling | Markus Grafen | 2022-12-27 | 1 | -6/+17 |
* | Merge pull request #70253 from BastiaanOlij/cleanup_sky_render | Rémi Verschelde | 2022-12-23 | 1 | -4/+6 |
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| * | Cleanup and improve sky render | Bastiaan Olij | 2022-12-23 | 1 | -4/+6 |
* | | Added options for sorting transparent objects (port of PR 63040) | Bastiaan Olij | 2022-12-23 | 1 | -0/+15 |
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* | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour | 2022-12-03 | 1 | -2/+2 |
* | Get WebXR fully working in Godot 4! | David Snopek | 2022-12-01 | 1 | -1/+1 |
* | Finish implementing Canvas Background mode | clayjohn | 2022-11-17 | 1 | -1/+1 |
* | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances | Yuri Rubinsky | 2022-10-28 | 1 | -2/+32 |
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| * | Fix incorrect setup of boolean uniform instances | Yuri Rubinsky | 2022-10-09 | 1 | -2/+32 |
* | | Add `is_finite` method for checking built-in types | Haoyu Qiu | 2022-10-08 | 1 | -6/+1 |
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* | Fix material overlay overriding shadow casting logic | clayjohn | 2022-10-07 | 1 | -1/+1 |
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij | 2022-10-04 | 1 | -39/+40 |
* | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn | 2022-09-19 | 1 | -1/+1 |
* | Replace AABB has_no_volume with has_volume | Aaron Franke | 2022-09-04 | 1 | -1/+1 |
* | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | 2022-09-02 | 1 | -1/+1 |
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| * | Change Array arguments to TypedArray | kobewi | 2022-09-01 | 1 | -1/+1 |