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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_scene_cull.h
Commit message (
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Author
Age
Files
Lines
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-8
/
+8
*
Restructure environment in render implementation
Bastiaan Olij
2022-07-29
1
-13
/
+124
*
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
1
-7
/
+7
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-4
/
+4
*
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-2
/
+2
*
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
1
-16
/
+16
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*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-16
/
+16
*
|
Use the Static global illumination mode in GeometryInstance3D by default
Hugo Locurcio
2022-06-23
1
-1
/
+1
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/
*
Initial TAA implementation
jfons
2022-06-07
1
-2
/
+5
*
Add a new HashSet template
reduz
2022-05-20
1
-15
/
+15
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-18
/
+18
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-16
/
+16
*
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-8
/
+3
*
add support for glow maps
Ansraer
2022-01-20
1
-1
/
+1
*
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-1
/
+1
*
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
1
-0
/
+2
*
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-3
/
+3
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*
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-3
/
+3
*
|
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-0
/
+3
|
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*
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-0
/
+3
*
|
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
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*
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-1
/
+1
*
|
Fix transparency state initialization
jfons
2021-11-12
1
-7
/
+8
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/
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-1
/
+16
*
Implement distance fade and transparency
JFonS
2021-10-25
1
-3
/
+9
*
Fix state inconsistencies in visibility dependencies.
jfons
2021-10-25
1
-3
/
+3
*
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
1
-1
/
+1
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*
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-1
/
+1
*
|
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-1
/
+1
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/
*
Implement more rendering options as specialization constants
reduz
2021-07-19
1
-0
/
+3
*
Use specialization constants in clustered renderer
reduz
2021-07-12
1
-0
/
+13
*
Fix Render Info
reduz
2021-07-03
1
-2
/
+2
*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-4
/
+0
*
Improve RID_Owner memory usage
reduz
2021-06-29
1
-3
/
+3
*
Fix crash in visibility range system.
jfons
2021-06-19
1
-1
/
+1
*
Refactor VisibilityNotifier3D
reduz
2021-06-16
1
-0
/
+19
*
Implement visibility range and dependencies.
jfons
2021-06-14
1
-18
/
+72
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-4
/
+3
*
Rename GI Classes
reduz
2021-06-05
1
-12
/
+12
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-10
/
+10
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-1
/
+1
*
Implement Particle Trails
reduz
2021-04-30
1
-0
/
+2
*
Implement occlusion culling
jfons
2021-04-23
1
-6
/
+22
*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-1
/
+1
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-9
/
+17
*
Improve SDFGI indirect light feedback loop
reduz
2021-02-07
1
-1
/
+1
*
Simplify Volumetric Fog
reduz
2021-02-06
1
-3
/
+1
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