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path: root/servers/rendering/renderer_scene_render.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Implement hooks into rendererBastiaan Olij2024-02-181-0/+58
* Add optional depth fogEidolon2024-02-171-2/+24
* Avoid unqualified-id "near" and "far" in Node3DEditor/ViewportSilc Lizard (Tokage) Renew2024-02-131-23/+18
* Use mingw-std-threads in MinGW buildsPedro J. Estébanez2023-11-181-0/+5
* Rename `center` method to `get_center` in Plane.Raul Santos2023-01-151-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour2022-12-031-1/+3
* Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-011-4/+12
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| * Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-011-4/+12
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-30/+10
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* Restructure environment in render implementationBastiaan Olij2022-07-291-0/+458
* Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij2022-07-271-0/+3
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-19/+19
* Initial TAA implementationjfons2022-06-071-1/+2
* Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-1/+1
* Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio2022-04-261-4/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Swap args of Plane(point, normal) constructormennomax2021-10-151-4/+4
* Inverse XR camera offset for stereoscopic renderingBastiaan Olij2021-06-191-2/+2
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-0/+150
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* RenderingServer reorganizationreduz2020-12-041-0/+31