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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_scene_render.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-0
/
+58
*
Add optional depth fog
Eidolon
2024-02-17
1
-2
/
+24
*
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
Silc Lizard (Tokage) Renew
2024-02-13
1
-23
/
+18
*
Use mingw-std-threads in MinGW builds
Pedro J. Estébanez
2023-11-18
1
-0
/
+5
*
Rename `center` method to `get_center` in Plane.
Raul Santos
2023-01-15
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
1
-1
/
+3
*
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
1
-4
/
+12
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*
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
1
-4
/
+12
*
|
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-30
/
+10
|
/
*
Restructure environment in render implementation
Bastiaan Olij
2022-07-29
1
-0
/
+458
*
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
1
-0
/
+3
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-19
/
+19
*
Initial TAA implementation
jfons
2022-06-07
1
-1
/
+2
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-1
/
+1
*
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
1
-4
/
+4
*
Inverse XR camera offset for stereoscopic rendering
Bastiaan Olij
2021-06-19
1
-2
/
+2
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-0
/
+150
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+31